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Key and Knife (SEASON 3 SQUID GAME)

Key and Knife (SEASON 3 SQUID GAME)

A Roblox experience owned by "R" Games.

Social & hangoutENhide and seeksquid gamealpha

Key and Knife (SEASON 3 SQUID GAME) is a social-hangout experience created on June 20, 2025. It has accumulated 2,872,437 lifetime visits and 3,286 favorites. The game currently has zero active players and a 39% like percentage. Its description outlines roles for hiders and seekers within an alpha stage development phase.

Description (written by the developer; not a statement by this register)

Key and Knife 🔑Hiders: Open and lock doors, hide from seekers and avoid being eliminated 🔪Seekers: Find and eliminate all hiders using your knife This game is in alpha, so please expect more updates soon Tags: Jack and Jill, Squid Game, Season 3, Season 2, Dongdaemun, key and knife, keys, knifes, knives

Last updated by the developer 16 Aug 2025, 22:28 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
2,872,437
lifetime visits
39%
liked (450 👍 / 705 👎)
3,282
favourites (1.1 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Knife
279 R$
Double Earnings!
149 R$
Super Speed!
129 R$
Fling Player
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Victory! · progression724,321 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3914 August 2026 — 39 % liked3 September 2026 — 39 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:1839no change
14 Aug 2026, 06:1639first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.