Key and Knife (SEASON 3 SQUID GAME)
A Roblox experience owned by "R" Games.
Social & hangoutENhide and seeksquid gamealpha
Key and Knife (SEASON 3 SQUID GAME) is a social-hangout experience created on June 20, 2025. It has accumulated 2,872,437 lifetime visits and 3,286 favorites. The game currently has zero active players and a 39% like percentage. Its description outlines roles for hiders and seekers within an alpha stage development phase.
Description (written by the developer; not a statement by this register)
Key and Knife 🔑Hiders: Open and lock doors, hide from seekers and avoid being eliminated 🔪Seekers: Find and eliminate all hiders using your knife This game is in alpha, so please expect more updates soon Tags: Jack and Jill, Squid Game, Season 3, Season 2, Dongdaemun, key and knife, keys, knifes, knives
Last updated by the developer 16 Aug 2025, 22:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:18 | 39 | no change |
| 14 Aug 2026, 06:16 | 39 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.