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Pm 6:06 Rebranched

Pm 6:06 Rebranched

A Roblox experience owned by Windows Game Studio.

AdventureENescapehorrorsublevel progression

Description (written by the developer; not a statement by this register)

!!!JOIN THE GROUP AND WAIT SOME TIME TO PLAY REGARDLESS OF YOUR AGE!!! Welcome to Pm 6:06 Rebranched, The Pm 6:06 Branched Realities revamp. This game is a lot better than the legacy version. You don't really remember how you ended up here, but you have to escape, and that won't be easy. Current highest sublevel: 40 (GAME IS IN EARLY STAGES AND FEEDBACK WOULD BE HIGHLY APPRECIATED!)

Last updated by the developer 10 Aug 2026, 20:28 UTC.

0
playing (measured 11 Aug 2026, 19:02 UTC)
10,728
lifetime visits
86%
liked (64 👍 / 10 👎)
53
favourites (4.9 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SUBLEVEL 10 (FIGHT THE SMILERS) · progression445 · 21.6% win
BOILING RAGE (500 VISITS) · other280 · 0.00% win
BIRTHDAY · other261 · 0.00% win
SUBLEVEL 20 · progression217 · 10.8% win
SUBLEVEL 30 · progression128 · 0.00% win
HIGH IN THE SKY · collection92 · 0.00% win
AVALANCHE ESCAPER (1.5K VISITS) · other61 · 0.00% win
SUBLEVEL 40 · progression59 · 0.00% win
INSANE (22?) · secret47 · 0.00% win
STRANGE ROOM (SUBLEVEL 34?) · secret19 · 0.00% win
LAP 2 · progression15 · 0.00% win
GODSPEED · progression15 · 0.00% win
LAP 3 · progression12 · 0.00% win
RETURN TO ME (-10) · progression12 · 0.00% win
THEY DIDN'T GIVE YOU THAT NAME WITHOUT A REASON · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868987.517 August 2026 — 89 % liked26 September 2026 — 88 % liked16 October 2026 — 86 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 09:3586-2
26 Sept 2026, 09:3388-1
17 Aug 2026, 09:2089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.