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[🏆] Don't Fall Classic

[🏆] Don't Fall Classic

A Roblox experience owned by Content: Deleted.

SurvivalENsurvivalfalling tilescompetitive

Description (written by the developer; not a statement by this register)

Fast and competitive survival game where TILES disappears under your feet ! 🏆 What’s inside? • 10+ game modes (and more coming) 🎮 • Custom tools with special effects 🛠️ • Daily quests, obbies & rewards 📆 Credits • UI: @YoMrPanda • Designer: @YoMrsPanda • Animations: @YoMrPanda • Head Programmer: @YoMrPanda • Tools: @plopiao, @YoMrPanda • Builder: @YoMrPanda • Tree models: @plopiao, @kkrjkf3b • Extra decoration: @YoMrPanda, @kkrjkf3b • Testers: @YoMrPanda, @YoMrsPanda, @kkrjkf3b, @plopiao, @AdomasGameris100, @juniorzer0 Thanks for playing, and good luck… don’t fall...

Last updated by the developer 22 May 2026, 21:14 UTC.

0
playing (measured 18 Aug 2026, 04:30 UTC)
43,741
lifetime visits
71%
liked (36 👍 / 15 👎)
2,071
favourites (47.3 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Gear Slots
499 R$
Push
399 R$
Double Jump
199 R$
×2 Coins
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win · progression7,804 · 0.00% win
Complete Daily Obby · progression1,068 · 0.00% win
Quests Completed · progression805 · 0.00% win
10 Wins · progression236 · 0.00% win
Unfallable · progression57 · 0.00% win
50 Wins · progression29 · 0.00% win
100 Wins · progression9 · 0.00% win
Fully Armed · collection7 · 0.00% win
1.000 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.