Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Untitled Slasher Game (maybe closed)

Untitled Slasher Game (maybe closed)

A Roblox experience owned by Untitled Slasher Game Inc.

Fighting & PvPENslasherbetamultiplayer

Description (written by the developer; not a statement by this register)

Fight with other players, unlock new sword, explore maps, unleash secrets, have fun with your friends, do everything what you want here! 🔨Game in development🔨 if you see bugs and other errors sorry its only Beta (bye) [Inspired by silly sword game ❤❤]

Last updated by the developer 18 Aug 2026, 11:39 UTC.

0
playing (measured 1 Sept 2026, 17:45 UTC)
2,098
lifetime visits
90%
liked (19 👍 / 2 👎)
4
favourites (1.9 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

End
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1k Visits · other187 · 0.00% win
Your first steps · welcome58 · 0.00% win
box · collection54 · 0.00% win
Part · other31 · 0.00% win
An avid caltrop · other14 · 0.00% win
Winter in the Untitled Slasher Game · other10 · 0.00% win
3 0 0 · other9 · 0.00% win
Exit? · progression8 · 0.00% win
DANCEEE · other7 · 0.00% win
Sentry mastery · other7 · 0.00% win
Da Maze Trolling · other7 · 0.00% win
I'll be back soon · other5 · 0.00% win
A pickaxe? · collection5 · 0.00% win
Badge Template · other5 · 0.00% win
WHAT'S TAKING SO LONG · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.