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SOULSTRIKE

SOULSTRIKE

A Roblox experience owned by SOULSTRIKE COMMUNITY.

Fighting & PvPENfightingcombatbeta

Description (written by the developer; not a statement by this register)

Teleporting to a different server = New Update. Shutdown = Emergency Fix. RANDOMING IS REAL Gamepasses bought ingame through topbar Welcome to SOULSTRIKE! SOULSHATTERS! whatever at this point bro (previously known as AT3 / ATTEMPT THREE) This is a game based off an old fighting game called "Soulshatters Test Place". Bunny isn't part of this game. THIS GAME IS STILL IN ITS EARLY BETA STAGES!! expect a ton of bugs and glitches Controls: [LMB/RMB]: Melee Combat [F]: Block [R]: Teleport/Transportation [Left Control]: Run (Will require Blue stamina) [Double Tapping any Movement Key]: Dash (Instantly makes you run) [MMB/L]: Lock/unlock to an opponent you're hovering over. (Required for certain moves) [C]: Lock onto a previously locked person [1-9]: Special Attacks (Will require Orange stamina) [Q/E]: Change modes for certain characters. [RECOMMENDED]: PC: GTX 1050 TI Device or Higher End for smoother experience. Mobile: Snapdragon 680 or better. Good internet is required.

Last updated by the developer 10 Aug 2026, 19:41 UTC.

0
playing (measured 11 Aug 2026, 21:05 UTC)
85,757
lifetime visits
75%
liked (470 👍 / 155 👎)
3,458
favourites (40.3 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

I feel like throwing my money
100,000 R$
Huge Donation
10,000 R$
Large Donation
1,000 R$
Medium Donation
100 R$
Small Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Determination. · other159 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.515 August 2026 — 76 % liked25 August 2026 — 75 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:3875-1
15 Aug 2026, 12:3176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

soulstrike.fandom.com1 active editors · 547 edits
31 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.