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Indy 2026

Indy 2026

A Roblox experience owned by DAALER STUDIOS.

RacingENFormula 1RacingRoleplay

Description (written by the developer; not a statement by this register)

This Game is a Roleplay Game its not Supposed to be a Simulation 👔The Best Racing Suits in the Group below!! https://www.roblox.com/groups/6654560/Merci-Apparel#!/about https://www.roblox.com/communities/10584308/InsideLine#!/about Follow these steps to Support our game: - 👍 Like - ⭐ Favorite - 📶 Follow 🎥Press Q to view Lap Times TAGS: Formula, Formula 1, F1, F1 Game, Open Wheel, Motorsport, Grand Prix, Racing, Formula Racing, Apex Racing, Formula Apex, A-Chassis, Vehicle Simulator, Race Track, Speed, Monaco, Monza, Fast Cars, Roblox Racing, Multiplayer Racing, Online Racing Game, Time Trials, Car Customization, Pit Stop, Tire Strategy, Realistic Racing, F1 Roblox, Sim Racing, F1 2025, 2025 Tracks, Spa FrancorChamps, IndyCar

Last updated by the developer 9 Feb 2026, 17:34 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
486,393
lifetime visits
48%
liked (276 👍 / 297 👎)
51,483
favourites (105.8 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Race Director
1,000 R$
Safety Car
250 R$
2x Cash
250 R$
Private Server
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome309,139 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked3 September 2026 — 48 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:2048no change
14 Aug 2026, 21:2248first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.