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Industrial Tycoon

Industrial Tycoon

A Roblox experience owned by Dreamscape.

TycoonENincrementalupgrade mechanicsascension system

Description (written by the developer; not a statement by this register)

Welcome to Industrial Tycoon, an incremental tycoon game. Purchase and upgrade items to reach an ultimate goal of Ascending, unlock new floors with Ascension tokens. Make sure to like, and favorite the game to use codes, we release codes once like & favorite milestones are hit. Join the Roblox group to get news about updates: https://www.roblox.com/communities/841215 [NOTE!!!!] This game is in an early Beta state, data resets may occur as the game evolves. Join this place if you don't have your data: https://www.roblox.com/games/15366117679/Industrial-Tycoon-NEW Use code Migration for 500 Cosmite, and some boosts.

Last updated by the developer 25 Jun 2026, 21:15 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
385,450
lifetime visits
87%
liked (3,490 👍 / 526 👎)
11,319
favourites (29.4 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine
2,500 R$
Sacred
1,500 R$
VIP
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta · other244,443 · 100.0% win
Alpha · other15,138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:2087no change
14 Aug 2026, 23:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.