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Deep Blue ⚓

Deep Blue ⚓

A Roblox experience owned by RandomAhhStudios.

AdventureENco-op explorationocean survivalquota mechanics

Deep Blue ⚓ is an adventure experience created on 2025-06-20. It supports up to 4 players in a co-op exploration setting. The game has recorded 1,598,283 lifetime visits and 42,785 favorites. User engagement metrics show an 85% like percentage. The experience is currently in the alpha development phase.

Description (written by the developer; not a statement by this register)

DEEP BLUE is a co-op exploration game with support for up to 4 players, set out to explore an unknown, vast, and deep ocean with no guarantee of return. Discover new items, entities, structures, decor, and strange properties of the waters you explore in a quota-style, lore-heavy game. Collect. Sell. Meet Quota. Upgrade. Go Further. Find new items, regions, structures, and entities. Don’t get lost, and make it out alive before it's too late. Buy and mix new enhancements and a variety of boats to aid your next exploration The game is currently in [ALPHA] phase! Please report all bugs and suggestions! More stuff coming soon :^) Developers: @ZNoob_x and @zDudevan Inspirations: Subnautica, R.E.P.O, Lethal Company, Dredge, Made in Abyss, etc.

Last updated by the developer 2 Mar 2026, 03:05 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
1,598,283
lifetime visits
85%
liked (4,403 👍 / 751 👎)
42,697
favourites (26.7 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Survival Pack
300 R$
[ALPHA] Starter Pack
230 R$
Extra Daily Task
199 R$
2x Credits
199 R$
Bigger Lobbies Initiative
99 R$
VIP
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Crew · welcome886,111 · 100.0% win
Stay Determined · other579,582 · 100.0% win
Death · other68,909 · 32.4% win
Witness · other49,728 · 10.8% win
Contract Success · other26,648 · 0.00% win
I'm Back! · other5,064 · 0.00% win
Pioneer · welcome174 · 0.00% win
Conqueror · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0385no change
14 Aug 2026, 11:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.