Deep Blue ⚓
A Roblox experience owned by RandomAhhStudios.
AdventureENco-op explorationocean survivalquota mechanics
Deep Blue ⚓ is an adventure experience created on 2025-06-20. It supports up to 4 players in a co-op exploration setting. The game has recorded 1,598,283 lifetime visits and 42,785 favorites. User engagement metrics show an 85% like percentage. The experience is currently in the alpha development phase.
Description (written by the developer; not a statement by this register)
DEEP BLUE is a co-op exploration game with support for up to 4 players, set out to explore an unknown, vast, and deep ocean with no guarantee of return. Discover new items, entities, structures, decor, and strange properties of the waters you explore in a quota-style, lore-heavy game. Collect. Sell. Meet Quota. Upgrade. Go Further. Find new items, regions, structures, and entities. Don’t get lost, and make it out alive before it's too late. Buy and mix new enhancements and a variety of boats to aid your next exploration The game is currently in [ALPHA] phase! Please report all bugs and suggestions! More stuff coming soon :^) Developers: @ZNoob_x and @zDudevan Inspirations: Subnautica, R.E.P.O, Lethal Company, Dredge, Made in Abyss, etc.
Last updated by the developer 2 Mar 2026, 03:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:50 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 14:03 | 85 | no change |
| 14 Aug 2026, 11:38 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.