Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SCP-096: Shy Guy

SCP-096: Shy Guy

A Roblox experience owned by Midnight Realms.

HorrorENhorrorSCP Foundationsurvival

SCP-096: Shy Guy is a horror experience created on 2025-06-20. It has 1,623,044 lifetime visits, 5,741 favorites, and a 71% like percentage. Currently, 27 users are playing. The game involves avoiding SCP-096 by shooting to earn money and unlock weapons. It contains flashing lights and loud noises.

Description (written by the developer; not a statement by this register)

THIS GAME IS IN BETA, EXPECT BUGS 🚨 SCP-096 has escaped. Look at him… and you're dead. ⚠️ This game contains Flashing lights and Loud Noises ⚠️ Shoot to earn money and unlock stronger weapons. Can you stop him before he finds you? ⚠️ Warning: Once seen, there's no turning back. SCP-096, also known as "The Shy Guy", is a humanoid entity that becomes uncontrollably aggressive when someone views its face—whether directly, via video, or even a photo. Once seen, there's no escape. SCP-096 will scream, track you down, and tear you apart… no matter where you hide. You can run. You can shoot. You can try to stop him. But the moment your eyes meet his—your fate is sealed. Join The Group And Report Bugs! https://www.roblox.com/communities/34963617/Midnight-Realms#!/about

Last updated by the developer 9 Aug 2026, 20:30 UTC.

27
playing (measured 10 Aug 2026, 16:49 UTC)
1,623,044
lifetime visits
71%
liked (1,636 👍 / 681 👎)
5,900
favourites (3.6 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4924first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
249 R$
Scramble Gear +
199 R$
Merchant Friendship
199 R$
Double Armor
199 R$
MINIGUN
159 R$
x2 Experience
149 R$
AA - 12
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TRIGGER 096 · other515,340 · 77.6% win
Rage Hour · other23,122 · 23.5% win
Survive 5 minutes! · progression13,654 · 0.70% win
Meet the owner · other12,096 · 30.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5371no change
24 Aug 2026, 11:3771no change
14 Aug 2026, 11:3771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.