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ESCAPE EVIL FFH OBBY (wip)

ESCAPE EVIL FFH OBBY (wip)

A Roblox experience owned by Fan's Fantastic Hangout.

ObbyENInanimate InsanityObbySemi-realistic

Description (written by the developer; not a statement by this register)

you've been tricked to go into this place, thud right behind your back, some guy and a machine of a fan block the exit. can you escape their evil grasps? come and find out. (we are not responsible for any gun wound treatment) made by: phenomse (phensse) contributions: gamingyoutube14 this game is basically a semi realistic recreation of hotel oj from the hit object show inanimate insanity

Last updated by the developer 1 Mar 2026, 11:23 UTC.

0
playing (measured 18 Aug 2026, 03:33 UTC)
1,515
lifetime visits
100%
liked (31 👍 / 0 👎)
21
favourites (13.9 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

if you buy this you're insane (power box access)
500 R$
mod
40 R$
vippwoiuhy
10 R$
TV Screen room (we need to pay the bills somehow)
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

oo secrette · secret90 · 0.00% win
spoon. · other50 · 0.00% win
eliminated! · other48 · 0.00% win
moldy drink · other42 · 0.00% win
why? (unobtainable) · other17 · 0.00% win
out of place · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.