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JASON II

JASON II

A Roblox experience owned by Donut Chaos.

HorrorENhorrorsurvivalslasher

Description (written by the developer; not a statement by this register)

Survive from night to day without being killed by Jason, a deadly murderer that hunts players in the dark. You’ll earn Credits by surviving each night, Use your Credits to purchase tools to help your chances of survival. Join The Community: https://roblox.com/communities/16868991/Donut-Chaos Controls: Sprint: Shift (PC) / ButtonL2 (Console) / Sprint Button (Mobile) Developer: @austinjknu Holder: "Donut Chaos" Inspired by The Rake REMASTERED and CHAIN

Last updated by the developer 30 Jul 2026, 22:27 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
22,769
lifetime visits
90%
liked (151 👍 / 16 👎)
185
favourites (8.1 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starterpack
50 R$
2x Health
50 R$
Athlete
25 R$
2x Credits
25 R$
Medkit Spawn
25 R$
Bloxy Cola Spawn
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Survivals · progression93 · 0.00% win
10 Streaks · other33 · 0.00% win
50 Survivals · progression5 · 0.00% win
100 Survivals · progression3 · 0.00% win
50 Streaks · progression1 · 0.00% win
100 Streaks · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.