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[FREE UGC] Pandemora's Spin For UGC

[FREE UGC] Pandemora's Spin For UGC

A Roblox experience owned by Pandemora.

TycoonENspin wheelUGC rewardsleaderboards

Description (written by the developer; not a statement by this register)

🌀 Earn 1 spin every minute, and get some extra spins WHILE OFFLINE! 🔥 Spin the wheel for a chance to win real UGC items! 💥 Premium users get +10% Luck and +1 spin! 🤝 Each friend you have in game gives you bonus luck! 🏃‍♂️ Gamepasses unlock faster spins, higher spin caps, more luck, and more! 📈 Compete on global leaderboards 🚧 Use upgrades to become THE BEST! 🔔 Stay updated with new codes & events :) 📲 Follow our socials for codes and updates!

Last updated by the developer 12 Jun 2026, 03:11 UTC.

0
playing (measured 10 Aug 2026, 20:17 UTC)
185,785
lifetime visits
76%
liked (467 👍 / 148 👎)
536
favourites (2.9 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+250% Luck
749 R$
VIP
449 R$
+100% Luck
349 R$
+2 Spins
199 R$
+50% Luck
199 R$
Instant Spin
149 R$
Auto Spin
149 R$
+1 Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

C · other88,434 · 100.0% win
G · other88,403 · 100.0% win
U · other88,383 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked4 September 2026 — 76 % liked24 September 2026 — 76 % liked24 October 2026 — 76 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:4576no change
24 Sept 2026, 09:3676no change
4 Sept 2026, 07:1576no change
15 Aug 2026, 05:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.