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SOON.. | Case Opening Simulator: MODDED

SOON.. | Case Opening Simulator: MODDED

A Roblox experience owned by Roll the Die.

SimulatorENcase openingmodded mechanicsdonation solicitation

SOON.. | Case Opening Simulator: MODDED is a simulator experience created on 2025-06-21. It has recorded 1,233,540 lifetime visits and 4,134 favorites. The title holds a 66 percent like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🍀 x9999 Luck 🍀 & CUSTOM CASES 💳 All your donations are appreciated! 💳 ✅ | COMMUNITY GROUP: Roll the Die 🪲 REPORT BUGS IN OUR GROUP WALL OR SERVER! Join the community server for future updates! and also for suggestions. OPEN CUSTOM CASES WITH CRAZZYY INSANE VALUE, BETTER THAN SEEN BEFORE CASE BATTLE PEOPLE AND TAKE THE WIN FOR VALUE --> AFK TO BECOME THE RICHEST! 🔥 MANY F2P THINGS! PICK YOUR WAY AND GRIND TO BECOME RICCHHH tags: case opening simulator modded, infinite luck, x29 luck, x100 luck, modded, x9999 event, cs2, csgo, free admin, energy games, case opening simulator, cs2 modded, counter blox, luck, hatch

Last updated by the developer 16 Jun 2026, 01:16 UTC.

0
playing (measured 10 Aug 2026, 20:53 UTC)
1,233,540
lifetime visits
66%
liked (978 👍 / 503 👎)
4,130
favourites (3.3 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Case Opening Simulator: M · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.