[GROX HEROBRINE] Forgotten
A Roblox experience owned by Shenanigans Games.
HorrorENhorrorasymmetrical multiplayerroblox horror IP
[GROX HEROBRINE] Forgotten is a horror experience created on 2025-06-21. It has recorded 29,068,695 lifetime visits and 49,586 favorites. Currently, 1,564 users are playing. The game holds a 61% like percentage. Features include multiple LMS versions, specific skins, and updated killer mechanics.
Description (written by the developer; not a statement by this register)
Code: sorryfordelay Default LMS: Each LMS (V1, V1.5, V2) now have 1/3 chance to play! Emote: Tick Tock Skin: Grox Herobrine, Wemmbu Herobrine, Classic Noli (Chase Theme), Cataclysm Noli, Screamer Jeff Grox and Wemmbu chase credits to PurpleKav! LMS: Bagetto no Uta (Tetro) MIsc: - Stun Immunity for Killers increased from 3-5 seconds to over 13 seconds! - Added Survivor Terror for Killers to prevent stamina drain if killers aren't close to the survivors - Evil Scary and Extermination is back (It wasn't added to the gamemodes script :pray: ) - 2nd wheel's now available and Killers can emote! - New Injured Anims - Fixes: Nah I'd Win Gojo, Slasher's Fade Forgotten, a realm where no one can truly escape..? Originally known as: Forsaken Z, Forsaken but Admin Access An asymmetrical horror game. Made by @Forgotten008n8
Last updated by the developer 26 Aug 2026, 07:12 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 17:50 | 449 | -47 |
| 26 Aug 2026, 16:50 | 496 | +29 |
| 26 Aug 2026, 15:50 | 467 | -83 |
| 26 Aug 2026, 14:50 | 550 | -111 |
| 26 Aug 2026, 13:50 | 661 | -39 |
| 26 Aug 2026, 12:50 | 700 | +122 |
| 26 Aug 2026, 11:50 | 578 | +77 |
| 26 Aug 2026, 10:50 | 501 | +5 |
| 26 Aug 2026, 09:50 | 496 | +65 |
| 26 Aug 2026, 08:50 | 431 | -6 |
| 26 Aug 2026, 07:50 | 437 | +10 |
| 26 Aug 2026, 06:50 | 427 | +45 |
| 26 Aug 2026, 05:50 | 382 | -32 |
| 26 Aug 2026, 04:50 | 414 | -31 |
| 26 Aug 2026, 03:50 | 445 | +26 |
| 26 Aug 2026, 02:50 | 419 | -143 |
| 26 Aug 2026, 01:50 | 562 | +16 |
| 26 Aug 2026, 00:50 | 546 | -8 |
| 25 Aug 2026, 23:50 | 554 | -12 |
| 25 Aug 2026, 22:50 | 566 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 17:50 | 61 | no change |
| 26 Aug 2026, 16:50 | 61 | no change |
| 26 Aug 2026, 15:50 | 61 | no change |
| 26 Aug 2026, 14:50 | 61 | no change |
| 26 Aug 2026, 13:50 | 61 | no change |
| 26 Aug 2026, 12:50 | 61 | no change |
| 26 Aug 2026, 11:50 | 61 | no change |
| 26 Aug 2026, 10:50 | 61 | no change |
| 26 Aug 2026, 09:50 | 61 | no change |
| 26 Aug 2026, 08:50 | 61 | no change |
| 26 Aug 2026, 07:50 | 61 | no change |
| 26 Aug 2026, 06:50 | 61 | no change |
| 26 Aug 2026, 05:50 | 61 | no change |
| 26 Aug 2026, 04:50 | 61 | no change |
| 26 Aug 2026, 03:50 | 61 | no change |
| 26 Aug 2026, 02:50 | 61 | no change |
| 26 Aug 2026, 01:50 | 61 | no change |
| 26 Aug 2026, 00:50 | 61 | no change |
| 25 Aug 2026, 23:50 | 61 | no change |
| 25 Aug 2026, 22:50 | 61 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.