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[GROX HEROBRINE] Forgotten

[GROX HEROBRINE] Forgotten

A Roblox experience owned by Shenanigans Games.

HorrorENhorrorasymmetrical multiplayerroblox horror IP

[GROX HEROBRINE] Forgotten is a horror experience created on 2025-06-21. It has recorded 29,068,695 lifetime visits and 49,586 favorites. Currently, 1,564 users are playing. The game holds a 61% like percentage. Features include multiple LMS versions, specific skins, and updated killer mechanics.

Description (written by the developer; not a statement by this register)

Code: sorryfordelay Default LMS: Each LMS (V1, V1.5, V2) now have 1/3 chance to play! Emote: Tick Tock Skin: Grox Herobrine, Wemmbu Herobrine, Classic Noli (Chase Theme), Cataclysm Noli, Screamer Jeff Grox and Wemmbu chase credits to PurpleKav! LMS: Bagetto no Uta (Tetro) MIsc: - Stun Immunity for Killers increased from 3-5 seconds to over 13 seconds! - Added Survivor Terror for Killers to prevent stamina drain if killers aren't close to the survivors - Evil Scary and Extermination is back (It wasn't added to the gamemodes script :pray: ) - 2nd wheel's now available and Killers can emote! - New Injured Anims - Fixes: Nah I'd Win Gojo, Slasher's Fade Forgotten, a realm where no one can truly escape..? Originally known as: Forsaken Z, Forsaken but Admin Access An asymmetrical horror game. Made by @Forgotten008n8

Last updated by the developer 10 Sept 2026, 18:48 UTC.

99
playing (measured 30 Sept 2026, 05:50 UTC)
30,878,984
lifetime visits
61%
liked (21,390 👍 / 13,623 👎)
56,038
favourites (1.8 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

995733369 September 202630 September 2026
500 measurements spanning 21 days, net -181. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–644 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
30 Sept 2026, 05:5099-16
30 Sept 2026, 04:50115-18
30 Sept 2026, 03:50133+8
30 Sept 2026, 02:50125-38
30 Sept 2026, 01:50163-49
30 Sept 2026, 00:50212-10
29 Sept 2026, 23:50222+18
29 Sept 2026, 22:50204+3
29 Sept 2026, 21:50201+59
29 Sept 2026, 20:50142-17
29 Sept 2026, 19:50159+14
29 Sept 2026, 18:50145-1
29 Sept 2026, 17:50146-15
29 Sept 2026, 16:50161+21
29 Sept 2026, 15:50140-14
29 Sept 2026, 14:50154-62
29 Sept 2026, 13:50216+16
29 Sept 2026, 12:50200+12
29 Sept 2026, 11:50188+7
29 Sept 2026, 10:50181first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Eternity · welcome4,345,934 · 37.9% win
Lost · other8,359 · 0.70% win
Brickbattler · progression7,813 · 1.0% win
Unlocked 456 Guest Skin · collection7,429 · 0.00% win
Pearto · other6,049 · 0.00% win
Met the Owner (008n8) · social3,090 · 0.00% win
Fries · collection2,310 · 0.00% win
Nokia 2x2 · collection2,229 · 0.00% win
Met Euna · social1,787 · 0.00% win
Life of a Pearto · other1,165 · 0.00% win
אותם. · other225 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6121 August 20261 November 2026
945 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 945
Measured (UTC)% likedChange
1 Nov 2026, 15:5261no change
22 Oct 2026, 15:4961no change
12 Oct 2026, 15:4761no change
2 Oct 2026, 15:4661no change
30 Sept 2026, 05:5061no change
30 Sept 2026, 04:5061no change
30 Sept 2026, 03:5061no change
30 Sept 2026, 02:5061no change
30 Sept 2026, 01:5061no change
30 Sept 2026, 00:5061no change
29 Sept 2026, 23:5061no change
29 Sept 2026, 22:5061no change
29 Sept 2026, 20:5061no change
29 Sept 2026, 19:5061no change
29 Sept 2026, 18:5061no change
29 Sept 2026, 17:5061no change
29 Sept 2026, 16:5061no change
29 Sept 2026, 15:5061no change
29 Sept 2026, 14:5061no change
29 Sept 2026, 13:5061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.