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[GROX HEROBRINE] Forgotten

[GROX HEROBRINE] Forgotten

A Roblox experience owned by Shenanigans Games.

HorrorENhorrorasymmetrical multiplayerroblox horror IP

[GROX HEROBRINE] Forgotten is a horror experience created on 2025-06-21. It has recorded 29,068,695 lifetime visits and 49,586 favorites. Currently, 1,564 users are playing. The game holds a 61% like percentage. Features include multiple LMS versions, specific skins, and updated killer mechanics.

Description (written by the developer; not a statement by this register)

Code: sorryfordelay Default LMS: Each LMS (V1, V1.5, V2) now have 1/3 chance to play! Emote: Tick Tock Skin: Grox Herobrine, Wemmbu Herobrine, Classic Noli (Chase Theme), Cataclysm Noli, Screamer Jeff Grox and Wemmbu chase credits to PurpleKav! LMS: Bagetto no Uta (Tetro) MIsc: - Stun Immunity for Killers increased from 3-5 seconds to over 13 seconds! - Added Survivor Terror for Killers to prevent stamina drain if killers aren't close to the survivors - Evil Scary and Extermination is back (It wasn't added to the gamemodes script :pray: ) - 2nd wheel's now available and Killers can emote! - New Injured Anims - Fixes: Nah I'd Win Gojo, Slasher's Fade Forgotten, a realm where no one can truly escape..? Originally known as: Forsaken Z, Forsaken but Admin Access An asymmetrical horror game. Made by @Forgotten008n8

Last updated by the developer 26 Aug 2026, 07:12 UTC.

449
playing (measured 26 Aug 2026, 17:50 UTC)
29,802,487
lifetime visits
61%
liked (20,601 👍 / 13,155 👎)
52,324
favourites (1.8 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3821,263822.544910 August 202626 August 2026
119 measurements spanning 16 days, net -814. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 250–1,395 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 119
Measured (UTC)PlayersChange
26 Aug 2026, 17:50449-47
26 Aug 2026, 16:50496+29
26 Aug 2026, 15:50467-83
26 Aug 2026, 14:50550-111
26 Aug 2026, 13:50661-39
26 Aug 2026, 12:50700+122
26 Aug 2026, 11:50578+77
26 Aug 2026, 10:50501+5
26 Aug 2026, 09:50496+65
26 Aug 2026, 08:50431-6
26 Aug 2026, 07:50437+10
26 Aug 2026, 06:50427+45
26 Aug 2026, 05:50382-32
26 Aug 2026, 04:50414-31
26 Aug 2026, 03:50445+26
26 Aug 2026, 02:50419-143
26 Aug 2026, 01:50562+16
26 Aug 2026, 00:50546-8
25 Aug 2026, 23:50554-12
25 Aug 2026, 22:50566first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Eternity · welcome4,196,345 · 42.2% win
Unlocked 456 Guest Skin · collection7,425 · 0.00% win
Lost · other6,166 · 0.70% win
Pearto · other6,047 · 0.00% win
Brickbattler · progression3,152 · 3.0% win
Met the Owner (008n8) · social2,831 · 0.00% win
Fries · collection2,308 · 0.00% win
Nokia 2x2 · collection2,225 · 0.00% win
Met Euna · social1,787 · 0.00% win
Life of a Pearto · other1,163 · 0.00% win
אותם. · other222 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6121 August 202626 August 2026
119 measurements spanning 5 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 119
Measured (UTC)% likedChange
26 Aug 2026, 17:5061no change
26 Aug 2026, 16:5061no change
26 Aug 2026, 15:5061no change
26 Aug 2026, 14:5061no change
26 Aug 2026, 13:5061no change
26 Aug 2026, 12:5061no change
26 Aug 2026, 11:5061no change
26 Aug 2026, 10:5061no change
26 Aug 2026, 09:5061no change
26 Aug 2026, 08:5061no change
26 Aug 2026, 07:5061no change
26 Aug 2026, 06:5061no change
26 Aug 2026, 05:5061no change
26 Aug 2026, 04:5061no change
26 Aug 2026, 03:5061no change
26 Aug 2026, 02:5061no change
26 Aug 2026, 01:5061no change
26 Aug 2026, 00:5061no change
25 Aug 2026, 23:5061no change
25 Aug 2026, 22:5061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.