[GROX HEROBRINE] Forgotten
A Roblox experience owned by Shenanigans Games.
HorrorENhorrorasymmetrical multiplayerroblox horror IP
[GROX HEROBRINE] Forgotten is a horror experience created on 2025-06-21. It has recorded 29,068,695 lifetime visits and 49,586 favorites. Currently, 1,564 users are playing. The game holds a 61% like percentage. Features include multiple LMS versions, specific skins, and updated killer mechanics.
Description (written by the developer; not a statement by this register)
Code: sorryfordelay Default LMS: Each LMS (V1, V1.5, V2) now have 1/3 chance to play! Emote: Tick Tock Skin: Grox Herobrine, Wemmbu Herobrine, Classic Noli (Chase Theme), Cataclysm Noli, Screamer Jeff Grox and Wemmbu chase credits to PurpleKav! LMS: Bagetto no Uta (Tetro) MIsc: - Stun Immunity for Killers increased from 3-5 seconds to over 13 seconds! - Added Survivor Terror for Killers to prevent stamina drain if killers aren't close to the survivors - Evil Scary and Extermination is back (It wasn't added to the gamemodes script :pray: ) - 2nd wheel's now available and Killers can emote! - New Injured Anims - Fixes: Nah I'd Win Gojo, Slasher's Fade Forgotten, a realm where no one can truly escape..? Originally known as: Forsaken Z, Forsaken but Admin Access An asymmetrical horror game. Made by @Forgotten008n8
Last updated by the developer 10 Sept 2026, 18:48 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Sept 2026, 05:50 | 99 | -16 |
| 30 Sept 2026, 04:50 | 115 | -18 |
| 30 Sept 2026, 03:50 | 133 | +8 |
| 30 Sept 2026, 02:50 | 125 | -38 |
| 30 Sept 2026, 01:50 | 163 | -49 |
| 30 Sept 2026, 00:50 | 212 | -10 |
| 29 Sept 2026, 23:50 | 222 | +18 |
| 29 Sept 2026, 22:50 | 204 | +3 |
| 29 Sept 2026, 21:50 | 201 | +59 |
| 29 Sept 2026, 20:50 | 142 | -17 |
| 29 Sept 2026, 19:50 | 159 | +14 |
| 29 Sept 2026, 18:50 | 145 | -1 |
| 29 Sept 2026, 17:50 | 146 | -15 |
| 29 Sept 2026, 16:50 | 161 | +21 |
| 29 Sept 2026, 15:50 | 140 | -14 |
| 29 Sept 2026, 14:50 | 154 | -62 |
| 29 Sept 2026, 13:50 | 216 | +16 |
| 29 Sept 2026, 12:50 | 200 | +12 |
| 29 Sept 2026, 11:50 | 188 | +7 |
| 29 Sept 2026, 10:50 | 181 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 15:52 | 61 | no change |
| 22 Oct 2026, 15:49 | 61 | no change |
| 12 Oct 2026, 15:47 | 61 | no change |
| 2 Oct 2026, 15:46 | 61 | no change |
| 30 Sept 2026, 05:50 | 61 | no change |
| 30 Sept 2026, 04:50 | 61 | no change |
| 30 Sept 2026, 03:50 | 61 | no change |
| 30 Sept 2026, 02:50 | 61 | no change |
| 30 Sept 2026, 01:50 | 61 | no change |
| 30 Sept 2026, 00:50 | 61 | no change |
| 29 Sept 2026, 23:50 | 61 | no change |
| 29 Sept 2026, 22:50 | 61 | no change |
| 29 Sept 2026, 20:50 | 61 | no change |
| 29 Sept 2026, 19:50 | 61 | no change |
| 29 Sept 2026, 18:50 | 61 | no change |
| 29 Sept 2026, 17:50 | 61 | no change |
| 29 Sept 2026, 16:50 | 61 | no change |
| 29 Sept 2026, 15:50 | 61 | no change |
| 29 Sept 2026, 14:50 | 61 | no change |
| 29 Sept 2026, 13:50 | 61 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.