Cyber Tower Escape
A Roblox experience owned by Noob Studios Gaming.
ObbyENneoncyberpunkparkour
Cyber Tower Escape is an obby experience created on 2025-06-21. It has recorded 524,727 lifetime visits and 18,581 favorites. The game holds a 64% like percentage. Currently, zero users are playing. The description notes 60 stages and a recent update adding 20 new stages.
Description (written by the developer; not a statement by this register)
Welcome to Cyber Tower Escape, the ultimate neon obby escape challenge. Jump, dodge, and survive your way through 60 glowing stages in a cyberpunk tower obby filled with deadly traps, electric floors, moving platforms, and sci-fi chaos. Every stage pushes your timing, speed, and precision to the limit. 🏆 Earn rewards 🎖️ Collect exclusive badges 👕 Unlock a Cyber Punk Outfit 🌈 Pick up a Cyber Trail at the finish line (Rewards can be worn until you leave the game) "Cyber Surge Update Jan 20" 🆕 20 brand-new stages (the game is now 50% larger!) ⚙️ New fun mechanics for a better obby experience ✨ Major tweaks and polish across almost the entire game 👍Remember to leave a like to help support the game and to let us know that you want more content! Be sure to join the group to stay up-to-date with the latest games and updates!
Last updated by the developer 17 Jun 2026, 07:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.