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Super Workshop Tycoon ⚒️

Super Workshop Tycoon ⚒️

A Roblox experience owned by nicos production.

TycoonENfactory buildingrebirth mechanicpremium bonus

Description (written by the developer; not a statement by this register)

⚒️ Welcome To Super Workshop Tycoon! ⚒️ Unlock special droppers and build your empire, earn money by selling blocks and become the richest millionaire in the game! 💸 💎 Roblox Premium players get +10% Money and a special upgrader! 💎 👍 If you enjoyed the game, don't forget to like and favorite! 👍 💰 Earn cash from dropped orbs and use them to build your factory! 💎 Rebirth to unlock unique zones and boosts! 💾 All progress is auto-saved! 💸 Join the group for amazing boosts! https://www.roblox.com/communities/35410940

Last updated by the developer 8 Nov 2025, 11:04 UTC.

0
playing (measured 10 Aug 2026, 17:06 UTC)
384,396
lifetime visits
92%
liked (6,077 👍 / 549 👎)
7,275
favourites (18.9 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,799 R$
Double Cash
399 R$
VIP
399 R$
Double Rebirths
299 R$
Golden Ores
149 R$
Auto Collect
79 R$
Double Walkspeed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome185,139 · 63.2% win
Completed Floor 1 · progression27,708 · 21.1% win
Completed Floor 2 · progression5,660 · 0.00% win
Completed Floor 3 · progression1,555 · 0.00% win
Completed Floor 4 · progression1,094 · 0.00% win
Rebirthed · progression999 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:2192no change
14 Aug 2026, 23:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.