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Roblox FYSC S2.5

Roblox FYSC S2.5

A Roblox experience owned by Curtis Studio.

SimulatorENincrementalyoutube simulatoroffline gain

Description (written by the developer; not a statement by this register)

Warning⚠️: YOU ARE NOT RECOMMENDED TO PLAY THIS GAME RIGHT NOW BECAUSE OF A DATA RESET HAPPENING IN A FEW DAYS FOR A DATA SYSTEM REWORK. Roblox FYSC S2 has been updated to version V10, introducing new features like offline gain and gamepasses, enhancing gameplay by allowing players to earn resources even when not actively playing and offering additional customization and benefits through purchasable passes. This update builds on the engaging mechanics of previous versions, such as clicking buttons like !video, !short, !viral, and others to grow your virtual channel, while adding new layers of strategy and convenience for players to enjoy a more dynamic and rewarding experience. Thanks to ShlkhaPlayz for continuing to develop this fun and lively simulator! Tags: incremental, simulator, idle, subscribers, rotube life, YouTube simulator, incremental simulator, grow a garden, gag, offline gain, steal a brainrot, gain offline

Last updated by the developer 15 Jul 2025, 13:21 UTC.

0
playing (measured 18 Aug 2026, 03:45 UTC)
1,492
lifetime visits
100%
liked (19 👍 / 0 👎)
4
favourites (2.7 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
169 R$
X2 Cap Value
29 R$
X2 Sub Gain
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

medium obby · progression45 · 0.00% win
Easy Obby · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.