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Anime Troll Tower

Anime Troll Tower

A Roblox experience owned by Fascination Studios!.

Tower defenseENanimetower defensetroll

Anime Troll Tower is a tower-defense experience created on 2025-06-21. It has accumulated 16,656,950 lifetime visits and 40,481 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights unique anime characters with special abilities and warns players not to get trolled. A group link is provided in the description.

Description (written by the developer; not a statement by this register)

Welcome to Anime Troll Tower! ⚡ Play as our unique anime characters with their special abilities! 💢 Don't get trolled! 😡 Group 🏆: https://www.roblox.com/communities/35533537

Last updated by the developer 1 Aug 2025, 14:18 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
16,656,950
lifetime visits
96%
liked (42,312 👍 / 1,857 👎)
40,475
favourites (2.4 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BEST
10,000,000 R$
no way
5,000,000 R$
OP Admin 🔥
2,799 R$
VIP Admin
1,299 R$
Glitch Smack [OP]
879 R$
Goju [OP ABILITY]
879 R$
Rainbow Carpet 🌈
649 R$
Vejita [STRONG ABILITY]
479 R$
Smack 🤚
399 R$
Ghost Invisible 👻
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,107,483 · 92.3% win
You beat the tower! · progression2,153,660 · 0.00% win
You beat the secret obby! · secret1,940,027 · 0.00% win
Claimed Kuzey (Invite a friend) · social280,375 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:2396no change
13 Aug 2026, 17:1896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.