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c00lgui (c00lkidd Panel) [c00lgui Remastered!]

c00lgui (c00lkidd Panel) [c00lgui Remastered!]

A Roblox experience owned by RedTeam_YT.

SimulatorENGUI Simulationc00lkidd NostalgiaChaos/Script Testing

Description (written by the developer; not a statement by this register)

Welcome to c00lgui! Dive into a simulation inspired by the legendary GUI of c00lkidd 🔥 Powerful commands, chaotic effects, and hidden references await you. Anything can happen here: unpredictable scripts, a glitchy atmosphere, and total chaos! 🗨️ A secure and available chat system: A message in the chat will tell you who you can talk to so you never get lost. A Safe Chat is integrated so everyone can talk together, even players of different age groups. ⚠️ Note: This game is made purely for fun and nostalgia. It has no intention to harm, no real hacks, just a GUI inspired by the legend. ❗ The game cannot ban your account, you can play safely. 🎮 What to do in the game? • Explore the universe • Test commands and scripts • Unleash chaos • Discover hidden surprises • Find all the game badges and show that you are a true fan of c00lkidd! 🏆 📜 CREDITS 👑 Creator: @MagicienFurious 🛠️ Scripts / GUI: @MagicienFurious, @Florianne10 🧠 Inspiration: c00lkidd, Forsaken

Last updated by the developer 14 Jul 2026, 13:10 UTC.

1
playing (measured 10 Aug 2026, 16:36 UTC)
212,870
lifetime visits
81%
liked (216 👍 / 51 👎)
3,750
favourites (17.6 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to c00lw0rld! · welcome88,719 · 100.0% win
You Join The Owner! · welcome644 · 2.1% win
25 Kill! · other143 · 1.5% win
Revenche... · other85 · 0.30% win
TuberTeamBadge93 · other78 · 0.40% win
50 Kill! · other53 · 0.50% win
75 Kill! · progression27 · 0.20% win
100 Kill! · progression24 · 0.20% win
1000 Kill! · progression0 · 0.00% win
500 Kill! · progression0 · 0.00% win
MEOW! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:0681no change
15 Aug 2026, 04:0281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.