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c00lgui (c00lkidd Panel) [c00lgui Remastered!]

c00lgui (c00lkidd Panel) [c00lgui Remastered!]

A Roblox experience owned by RedTeam Studio.

SimulatorENGUI Simulationc00lkidd NostalgiaChaos/Script Testing

Description (written by the developer; not a statement by this register)

Welcome to c00lgui! Dive into a simulation inspired by the legendary GUI of c00lkidd 🔥 Powerful commands, chaotic effects, and hidden references await you. Anything can happen here: unpredictable scripts, a glitchy atmosphere, and total chaos! 🗨️ A secure and available chat system: A message in the chat will tell you who you can talk to so you never get lost. A Safe Chat is integrated so everyone can talk together, even players of different age groups. ⚠️ Note: This game is made purely for fun and nostalgia. It has no intention to harm, no real hacks, just a GUI inspired by the legend. ❗ The game cannot ban your account, you can play safely. 🎮 What to do in the game? • Explore the universe • Test commands and scripts • Unleash chaos • Discover hidden surprises • Find all the game badges and show that you are a true fan of c00lkidd! 🏆 📜 CREDITS 👑 Creator: @MagicienFurious 🛠️ Scripts / GUI: @MagicienFurious, @Florianne10 🧠 Inspiration: c00lkidd, Forsaken

Last updated by the developer 14 Jul 2026, 13:10 UTC.

1
playing (measured 10 Aug 2026, 16:36 UTC)
212,870
lifetime visits
84%
liked (562 👍 / 106 👎)
16,451
favourites (77.3 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to c00lw0rld! · welcome259,413 · 100.0% win
MEOW! · collection2,672 · 2.4% win
You Join The Owner! · welcome949 · 0.50% win
25 Kill! · other944 · 0.70% win
TuberTeamBadge93 · other415 · 0.30% win
Revenche... · other373 · 0.30% win
50 Kill! · other306 · 0.30% win
75 Kill! · progression151 · 0.10% win
100 Kill! · progression92 · 0.00% win
500 Kill! · progression7 · 0.00% win
1000 Kill! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818482.515 August 2026 — 81 % liked25 August 2026 — 81 % liked4 September 2026 — 83 % liked14 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:3084no change
14 Oct 2026, 08:2384no change
4 Oct 2026, 08:2284no change
24 Sept 2026, 08:2184no change
14 Sept 2026, 06:0584+1
4 Sept 2026, 06:0283+2
25 Aug 2026, 04:0681no change
15 Aug 2026, 04:0281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.