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the flesh pit (read description)

the flesh pit (read description)

A Roblox experience owned by Cube enteraiment.

HorrorENsurvival horrorunfinished betaexploration

Description (written by the developer; not a statement by this register)

the exit to this trail has collapsed and you need to find a way out since rangers are not gonna arive soon. (WARNING: this game is not easy and will take lots of tries to complete.) (Second warning: do not play this game yet, it has become public because of testing reasons. a lot of stuff is not yet finished and you can not complete the game.) -batroj123 also known as 'egg' and the only developer of this game :P Tags: Horror, One life, Flesh, Flesh pit, Singleplayer, Solo, Exploration, Adventure, Scary, Spooky, Unfinished, Blood, Monsters, Pits, Pit, Acid, Mystery flesh pit, Mystery flesh pit national park, Permian Basin Superorganism, Gore, One player, Beta, Dark, Realistic, Realistic lighting, Cube enterainment,

Last updated by the developer 11 Aug 2026, 15:45 UTC.

0
playing (measured 20 Aug 2026, 00:04 UTC)
630
lifetime visits
75%
liked (9 👍 / 3 👎)
17
favourites (27.0 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 00:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Enclave · progression7 · 44.4% win
The failed shipment · other4 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67757120 August 2026 — 67 % liked30 August 2026 — 70 % liked20 October 2026 — 73 % liked30 October 2026 — 75 % liked20 August 202630 October 2026
4 measurements spanning 71 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 17:4575+2
20 Oct 2026, 09:0873+3
30 Aug 2026, 20:4970+3
20 Aug 2026, 17:2167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.