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Steal a Dinosaur

Steal a Dinosaur

A Roblox experience owned by Digital Production.

SimulatorENdinosaurstealing mechanictrolling

Steal a Dinosaur is a simulator experience created on 2025-06-21. The game has accumulated 2,042,629 lifetime visits and 108,114 favorites. It maintains a 98% like percentage. Currently, zero players are active in the experience. The title is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Steal a Dinosaur! 👍 LIKE THE GAME AND JOIN GROUP!! How to Play: 💰 Buy Dinosaurs 🤝 Steal Dinosaurs from other players 💸 Get LOTS of Money ✋ Buy Weapons and Troll Gear to Troll other players! 💻 Game available for: PC, Mobile, Tablet and Console players

Last updated by the developer 9 Aug 2026, 17:34 UTC.

0
playing (measured 10 Aug 2026, 15:35 UTC)
2,042,629
lifetime visits
98%
liked (27,322 👍 / 540 👎)
108,099
favourites (52.9 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Admin
1,599 R$
Wenda's Slapper
799 R$
Flying Carpet
499 R$
Simon's Slapper
199 R$
Remote Lock
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,047,453 · 0.00% win
Purchase · other874,115 · 0.00% win
Thief · other526,634 · 0.00% win
Max Rebirths · progression38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0598no change
24 Aug 2026, 09:1998no change
14 Aug 2026, 09:1898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.