Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🌌[FREE UGC UPD] Steal a Character

🌌[FREE UGC UPD] Steal a Character

A Roblox experience owned by Position Studios.

RoleplayENcharacter collectiontrollingeconomy simulation

Description (written by the developer; not a statement by this register)

🔥 WELCOME TO Steal a Character 🔥 👍 Like the game and join the group How to Play: 💰 Buy Characters 🤝 Steal Characters from other players 💸 Get LOTS of Money ✋ Buy Weapons and Troll Gear to Troll other players! 💻 Supports Desktop, Mobile, and Tablet players (Console coming soon)

Last updated by the developer 6 Jul 2026, 01:39 UTC.

0
playing (measured 10 Aug 2026, 19:19 UTC)
254,925
lifetime visits
93%
liked (1,217 👍 / 86 👎)
35,277
favourites (138.4 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

HD Admin
3,999 R$
Bann Hammer
1,199 R$
rainbow carpet
399 R$
VIP
199 R$
RobuxMan
199 R$
2X Money
99 R$
Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO STEAL A CHARACTER · welcome111,322 · 0.00% win
??? · other4,609 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked24 October 2026 — 93 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:5093no change
15 Aug 2026, 02:2393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.