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Five Nights at Jerry's

Five Nights at Jerry's

A Roblox experience owned by Berry Forge.

HorrorENFNAF fan gamehorror survivaljumpscare

Description (written by the developer; not a statement by this register)

❗ FLASHING LIGHTS, LOUD SOUNDS, AND JUMPSCARES ❗ ⚠️ IMPORTANT NOTICE: This game is challenging! Read the tutorials, learn how each animatronic works, and develop strategies to survive! A Five Nights at Freddy's fan game inspired by Scott Cawthon's original series, dedicated to my friends. For the best experience, wear headphones, turn your volume up, and play in a dark room. -- 🎮 Controls • Doors / Lights / Cameras — [LMB] • Interact — [E] & [F] • Look Around — [Mouse] -- Join the Discord server to report bugs and glitches! [Credits In-Game] -- [Tags] Five Nights at Freddy's, FNAF, FNaF, Five Nights at Jerry's, FNAJ, Horror, Survival, Night Guard, Pizza, Arcade, Animatronics, Fangame

Last updated by the developer 27 Aug 2026, 04:53 UTC.

0
playing (measured 28 Aug 2026, 09:19 UTC)
9,398
lifetime visits
87%
liked (82 👍 / 12 👎)
619
favourites (65.9 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 09:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sandbox Mode
99 R$
Custom Night
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Night 1 · progression893 · 0.00% win
Night 2 · progression398 · 0.00% win
Night 3 · progression170 · 0.00% win
Night 4 · progression104 · 0.00% win
???? · secret102 · 0.00% win
Night 5 · progression84 · 0.00% win
Night 1 [CRAZY] · progression75 · 0.00% win
Night 2 [CRAZY] · progression60 · 0.00% win
Night 6 · progression49 · 0.00% win
STARE · secret48 · 0.00% win
Night 3 [CRAZY] · progression32 · 0.00% win
Night 4 [CRAZY] · progression28 · 0.00% win
Night 5 [CRAZY] · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.528 August 2026 — 86 % liked7 September 2026 — 86 % liked27 September 2026 — 86 % liked17 October 2026 — 87 % liked28 August 202617 October 2026
4 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 09:2287+1
27 Sept 2026, 09:2186no change
7 Sept 2026, 09:2086no change
28 Aug 2026, 09:2086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.