Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[⏳4D]: Noob Experiment: Warzone

[⏳4D]: Noob Experiment: Warzone

A Roblox experience owned by untitled group : i guess.

ShooterENco-op shooterwave survivalnoob experiment

[⏳4D]: Noob Experiment: Warzone is a shooter experience created on 2025-06-21. It has accumulated 6,559,577 lifetime visits and currently has 1,725 players. The game holds a 91% like percentage and 17,687 favorites.

Description (written by the developer; not a statement by this register)

🥊 NOOB EXPERIMENT: WARZONE Fight through relentless waves of enemies in an action-packed co-op experience inspired by Noob Experiment Battlefront, Blockade Battlefront, and Ultra Toilet Fight 2. ⚔️ Play as iconic characters from Flippidee's Noob Experiment universe, each featuring completely unique abilities and designs. Survive increasingly difficult waves for as long as you can solo or with your team. 📖 Update Log Mini Update: Optimizations & Buffs (8/15) Big Update: Rework & Guest Mech Update (8/14) Big Update: Sandbox Mode (5/29) 🔥 Features • Easy Mode • Boss Fight • Sandbox Mode • Fun Progression of characters and enemies • Frequent Updates 🎮 Recommended: Private Servers for the best experience. Rewards are shared between all players in a server. 👍 LIKE & FAVORITE to support future updates! 💬 Join the community: https://www.roblox.com/communities/35604045/untitled-group-i-guess

Last updated by the developer 24 Aug 2026, 03:02 UTC.

670
playing (measured 24 Aug 2026, 13:50 UTC)
7,317,456
lifetime visits
91%
liked (8,539 👍 / 812 👎)
19,919
favourites (2.7 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

821,28268267010 August 202624 August 2026
67 measurements spanning 14 days, net +588. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 67
Measured (UTC)PlayersChange
24 Aug 2026, 13:50670-41
24 Aug 2026, 12:50711+93
24 Aug 2026, 11:50618+18
24 Aug 2026, 10:50600+66
24 Aug 2026, 09:50534+75
24 Aug 2026, 08:50459+59
24 Aug 2026, 07:50400+54
24 Aug 2026, 06:50346+42
24 Aug 2026, 05:50304+33
24 Aug 2026, 04:50271-108
24 Aug 2026, 03:50379-11
24 Aug 2026, 02:50390-41
24 Aug 2026, 01:50431-133
24 Aug 2026, 00:50564-25
23 Aug 2026, 23:50589-59
23 Aug 2026, 22:50648-37
23 Aug 2026, 21:50685no change
23 Aug 2026, 20:50685-16
23 Aug 2026, 19:50701-71
23 Aug 2026, 18:50772first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x1.5 Mastery Exp
349 R$
Better Drops
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,141,487 · 31.1% win
Beat Easy Mode!330,396 · 9.8% win
Reinforced Units · other300,425 · 16.5% win
Beat Medium Mode · progression36,575 · 10.2% win
Special Forces [fixed] · other32,118 · 7.3% win
Solo Easy Mode · other31,495 · 4.4% win
The Doctor · progression2,050 · 0.70% win
Solo Medium Mode · progression1,259 · 0.40% win
Mastery Mayhem · progression72 · 0.00% win
1 in 10K · other39 · 0.00% win
certified hacker · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 202624 August 2026
68 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 68
Measured (UTC)% likedChange
24 Aug 2026, 13:5091no change
24 Aug 2026, 12:5091no change
24 Aug 2026, 11:5091no change
24 Aug 2026, 10:5091no change
24 Aug 2026, 09:5091no change
24 Aug 2026, 08:5091no change
24 Aug 2026, 07:5091no change
24 Aug 2026, 06:5091no change
24 Aug 2026, 05:5091no change
24 Aug 2026, 04:5091no change
24 Aug 2026, 03:5091no change
24 Aug 2026, 02:5091no change
24 Aug 2026, 01:5091no change
24 Aug 2026, 00:5091no change
23 Aug 2026, 23:5291no change
23 Aug 2026, 23:5091no change
23 Aug 2026, 22:5091no change
23 Aug 2026, 21:5091no change
23 Aug 2026, 20:5091no change
23 Aug 2026, 19:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.