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[⏳4D]: Noob Experiment: Warzone

[⏳4D]: Noob Experiment: Warzone

A Roblox experience owned by untitled group : i guess.

ShooterENco-op shooterwave survivalnoob experiment

[⏳4D]: Noob Experiment: Warzone (2025) is a shooter game on Roblox, measured at over 7.8 million lifetime visits. It records 37 playing now, a like rating of 91%, 24,074 favourites.

Description (written by the developer; not a statement by this register)

🥊 NOOB EXPERIMENT: WARZONE Fight through relentless waves of enemies in an action-packed co-op experience inspired by Noob Experiment Battlefront, Blockade Battlefront, and Ultra Toilet Fight 2. ⚔️ Play as iconic characters from Flippidee's Noob Experiment universe, each featuring completely unique abilities and designs. Survive increasingly difficult waves for as long as you can solo or with your team. 📖 Update Log Mini Update: Optimizations & Buffs (8/15) Big Update: Rework & Guest Mech Update (8/14) Big Update: Sandbox Mode (5/29) 🔥 Features • Easy Mode • Boss Fight • Sandbox Mode • Fun Progression of characters and enemies • Frequent Updates 🎮 Recommended: Private Servers for the best experience. Rewards are shared between all players in a server. 👍 LIKE & FAVORITE to support future updates! 💬 Join the community: https://www.roblox.com/communities/35604045/untitled-group-i-guess

Last updated by the developer 6 Sept 2026, 01:14 UTC.

37
playing (measured 6 Sept 2026, 04:50 UTC)
7,897,270
lifetime visits
90%
liked (10,747 👍 / 1,139 👎)
27,541
favourites (3.5 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

371,282659.510 August 20266 September 2026
367 measurements spanning 27 days, net -45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 367
Measured (UTC)PlayersChange
6 Sept 2026, 04:5037-155
6 Sept 2026, 03:50192-23
6 Sept 2026, 02:50215-41
6 Sept 2026, 01:50256-249
6 Sept 2026, 00:50505+112
5 Sept 2026, 23:50393-5
5 Sept 2026, 22:50398+8
5 Sept 2026, 21:50390+28
5 Sept 2026, 20:50362-96
5 Sept 2026, 19:50458-9
5 Sept 2026, 18:50467+27
5 Sept 2026, 17:50440+12
5 Sept 2026, 16:50428-112
5 Sept 2026, 15:50540+25
5 Sept 2026, 14:50515-10
5 Sept 2026, 13:50525no change
5 Sept 2026, 12:50525+64
5 Sept 2026, 11:50461+26
5 Sept 2026, 10:50435-14
5 Sept 2026, 09:50449first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x1.5 Mastery Exp
349 R$
Better Drops
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,556,189 · 69.8% win
Reinforced Units · other443,964 · 19.3% win
Beat Easy Mode!432,512 · 16.4% win
Beat Medium Mode · progression118,251 · 11.5% win
Special Forces [fixed] · other69,342 · 3.5% win
Solo Easy Mode · other48,123 · 1.9% win
The Doctor · progression8,296 · 0.70% win
Solo Medium Mode · progression3,063 · 0.90% win
certified hacker · other2,928 · 0.40% win
Mastery Mayhem · progression297 · 0.00% win
Battle Warrior · progression152 · 0.10% win
1 in 10K · other119 · 0.00% win
Waste of Time · progression98 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.513 August 202623 October 2026
373 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 373
Measured (UTC)% likedChange
23 Oct 2026, 00:0190-1
13 Oct 2026, 00:0191no change
3 Oct 2026, 00:0091no change
22 Sept 2026, 23:5491no change
12 Sept 2026, 23:5391no change
6 Sept 2026, 04:5091no change
6 Sept 2026, 03:5091no change
6 Sept 2026, 02:5091no change
6 Sept 2026, 01:5091no change
6 Sept 2026, 00:5091no change
5 Sept 2026, 23:5091no change
5 Sept 2026, 22:5091no change
5 Sept 2026, 21:5091no change
5 Sept 2026, 20:5091no change
5 Sept 2026, 19:5091no change
5 Sept 2026, 18:5091no change
5 Sept 2026, 17:5091no change
5 Sept 2026, 16:5091no change
5 Sept 2026, 15:5091no change
5 Sept 2026, 14:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
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16 October 2026
Roblox entity thumbnail
9 October 2026
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2 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.