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[EVENTS] Steal a Mob

[EVENTS] Steal a Mob

A Roblox experience owned by Me Casa Studio.

SimulatorENtrollingrebirthlive events

[EVENTS] Steal a Mob is a simulator experience created on 2025-06-21. The game has recorded 4,813,972 lifetime visits and holds 135,763 favorites. It maintains a 96% like percentage. Currently, zero players are active. The title supports desktop, console, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Mob! 👍 Like the game and join the group How to Play: 👾 Buy a Mob 🥷 Steal Mobs from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy swords and troll gear to troll other players! [🔥Update🔥] - Live events - Event Tracker Gamepass - Playtime Rewards - Lots of nerfs, bug fixes and balancing 🎊New Codes: - UPDATE6 - EVENTS 💻 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 2 Sept 2025, 01:03 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
4,813,972
lifetime visits
96%
liked (20,049 👍 / 807 👎)
135,758
favourites (28.2 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
2,999 R$
Galaxy Sword
1,499 R$
Laser Gun
599 R$
VIP
499 R$
Flying Carpet
499 R$
Event Tracker
499 R$
Remote Lock Base
399 R$
2x Cash
299 R$
Glitched Starter Pack
249 R$
Extra Mob Slots
229 R$
Glitched Sword
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,208,799 · 36.0% win
Obtain your first transcendent · collection13,817 · 9.0% win
Have 1 billion cash · collection7,273 · 4.5% win
Rebirth 5 times · progression3,657 · 4.5% win
Obtain your first secret · collection1,927 · 4.5% win
Obtain a limited mob · collection331 · 0.00% win
Obtain a rainbow secret · secret303 · 0.00% win
Have 1 trillion cash · collection74 · 0.00% win
Rebirth 10 times · progression72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5396no change
14 Aug 2026, 01:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.