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Adopt and Raise a Cute Kid (Remastered)

Adopt and Raise a Cute Kid (Remastered)

A Roblox experience owned by (2016) Adopt & Raise fans.

RoleplayENparentingsimulationcute

Description (written by the developer; not a statement by this register)

If you have any questions, feel free to contact us :) Make sure to follow all Roblox rules when playing our game. Any inappropriate behavior will result in a ban. Be sure to favorite (★) and like (👍) our game if you enjoy it!

Last updated by the developer 8 Dec 2025, 20:28 UTC.

0
playing (measured 10 Aug 2026, 19:15 UTC)
54,328
lifetime visits
84%
liked (225 👍 / 42 👎)
463
favourites (8.5 per 1k visits)
25 September 2010
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
500 R$
Donate
250 R$
donate
100 R$
Donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome22,374 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 September 2026 — 84 % liked14 September 2026 — 84 % liked24 September 2026 — 84 % liked14 October 2026 — 84 % liked15 August 202614 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 22:3784no change
24 Sept 2026, 22:3584no change
14 Sept 2026, 18:5084no change
4 Sept 2026, 18:4884no change
15 Aug 2026, 17:0484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.