Blunt Force Fling v2
A Roblox experience owned by Tickle Town 2.0.
Fighting & PvPENround-based combatability unlockingconsole support
Description (written by the developer; not a statement by this register)
An all-new game built on the systems of Blunt Force Fling! → Want to play the original? Check it out: https://rblx.games/128064974106354 Welcome to Blunt Force Fling v2! • ⚔️ Fight to the death in a round-based system! • 💵 Earn cash to unlock new abilities and skins! • 🏆 Compete to be the best in the world! • Version: 0.1 (Console Support & Haptic Effects) CREDITS: → Scripting, Visual Effects, Sound Design - GeneralWallace (@TheSwoopingHawk) → Modeling, Game Design - LagRequiem (@TCIplays) → Thumbnail, Emote Icons - Perry (@perryplataman123) CONTROLS: → (Left Mouse Button, "Swing") - Swing Weapon → (1,2,3, Ability Icons) - Use Ability • Encountering any bugs or glitches? Use the in-game report tool!
Last updated by the developer 25 Jul 2026, 22:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 12:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.