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Blunt Force Fling v2

Blunt Force Fling v2

A Roblox experience owned by Tickle Town 2.0.

Fighting & PvPENround-based combatability unlockingconsole support

Description (written by the developer; not a statement by this register)

An all-new game built on the systems of Blunt Force Fling! → Want to play the original? Check it out: https://rblx.games/128064974106354 Welcome to Blunt Force Fling v2! • ⚔️ Fight to the death in a round-based system! • 💵 Earn cash to unlock new abilities and skins! • 🏆 Compete to be the best in the world! • Version: 0.1 (Console Support & Haptic Effects) CREDITS: → Scripting, Visual Effects, Sound Design - GeneralWallace (@TheSwoopingHawk) → Modeling, Game Design - LagRequiem (@TCIplays) → Thumbnail, Emote Icons - Perry (@perryplataman123) CONTROLS: → (Left Mouse Button, "Swing") - Swing Weapon → (1,2,3, Ability Icons) - Use Ability • Encountering any bugs or glitches? Use the in-game report tool!

Last updated by the developer 25 Jul 2026, 22:50 UTC.

0
playing (measured 13 Aug 2026, 12:05 UTC)
1,165
lifetime visits
87%
liked (13 👍 / 2 👎)
6
favourites (5.2 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kill Sounds
199 R$
Emoticon Pack 3
99 R$
Emoticon Pack 2
99 R$
Emoticon Pack 1
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome572 · 0.00% win
Hooray · progression83 · 0.00% win
Oof · other73 · 0.00% win
Wham · other73 · 0.00% win
Power · other37 · 0.00% win
Shiny · collection22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.519 August 2026 — 86 % liked19 October 2026 — 87 % liked19 August 202619 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 02:0387+1
19 Aug 2026, 15:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.