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Escape the Red Dress Girl

Escape the Red Dress Girl

A Roblox experience owned by Red Dress Studios.

HorrorENhorrorasymmetric multiplayerurban legend

Description (written by the developer; not a statement by this register)

Escape the Red Dress Girl! Survivor: Avoid her and deactivate her crystals to stop her! Win by surviving! Red Dress Girl: Find the survivors and protect your crystals. Stop them before they win! Inspired by the original game with new maps and features. Credits: Programming / GUI: @CodingLetters Building / Models: @TheRealChickenDev Original Game: Survive The Red Dress Girl by @IAmTheRedDressGirl Red Dress Avatar: Karva

Last updated by the developer 10 Jun 2026, 04:56 UTC.

0
playing (measured 11 Aug 2026, 14:02 UTC)
8,403
lifetime visits
78%
liked (35 👍 / 10 👎)
255
favourites (30.3 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Flashlight
249 R$
2x Tickets
125 R$
Double Votes
75 R$
Invisible Cape Access
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,579 · 100.0% win
Win as Red Dress Killer · progression1,117 · 0.00% win
Win as a Survivor · progression293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

788782.517 August 2026 — 86 % liked26 September 2026 — 87 % liked6 October 2026 — 79 % liked16 October 2026 — 78 % liked17 August 202616 October 2026
4 measurements spanning 60 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 14:1978-1
6 Oct 2026, 14:1879-8
26 Sept 2026, 14:1887+1
17 Aug 2026, 13:1786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.