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ROBUX PLEASE💸

ROBUX PLEASE💸

A Roblox experience owned by Nexify Donos.

Social & hangoutENsocial hangoutbooth decorationdonation mechanic

Description (written by the developer; not a statement by this register)

😌 Welcome to ROBUX PLEASE 💸 Kick back, relax, and vibe with the community! Claim your booth, decorate it your way, and connect with others while earning donations just for being yourself. 🏝️ Claim Your Booth – Set the mood and make it cozy! 🎨 Express Yourself – Show off your style, message, or creativity. 💰 Get Donated – Spread good vibes and watch the Robux flow in. 🌟 Unlock Rewards – Chill your way to cool effects, emotes, and booth upgrades! Whether you're here to chat, vibe, or just relax after a long day ROBUX PLEASE is your go-to spot for calm energy and kind people. 💞 Can YOU become the most loved vibe-booth on the server? 👉 Join now and start chillin' your way to the top!

Last updated by the developer 10 Jan 2026, 10:08 UTC.

0
playing (measured 15 Aug 2026, 10:52 UTC)
6,099
lifetime visits
70%
liked (14 👍 / 6 👎)
9
favourites (1.5 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 10:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

idk ty krux
2,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,752 · 0.00% win
Meet The Owner · other83 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.