[💥] GLIDE or DIE! [BETA - UPDATED!]
A Roblox experience owned by Cosmus Marinus Studios.
RacingENglider racingsurvivaldaily zones
Description (written by the developer; not a statement by this register)
💥 GLIDE or DIE 💥 Glide → Dodge → Crash → Upgrade ⚡ Race high-speed gliders through unstable zones 📈 Every zone gets faster, harder, and more dangerous 🌍 Zones change every 24 hours… master them before they reset 🏆 Climb the leaderboards → top 100 players earn daily rewards 💎 Collect multipliers and artifacts to unlock upgrades 🛩️ Upgrade your glider and boosters to go further 🛡️ Use power-ups like Boost, Shield, and Slow-Mo 🗻 Dodge hazards, hit ramps, and stay alive 💥 One hit = crash. How long can you last? 👍 Enjoying the game? Consider leaving a LIKE to show support 🐞 Found a bug or idea? Share it in the community GLIDE OR DIE is a solo-developed game by @CosmusMarinus. Expect ongoing upgrades, reworked systems, and fresh content as development continues. Keep an eye out for what’s next! 1.0 RELEASE ON MAY 1st 2026
Last updated by the developer 14 Apr 2026, 03:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Sept 2026, 21:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.