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[DISCONTINUED] •Arrow's Cozy Place•

[DISCONTINUED] •Arrow's Cozy Place•

A Roblox experience owned by •BlueArrow’s Clan•.

Social & hangoutENhangoutsocialinspired by other games

Description (written by the developer; not a statement by this register)

•A hangout game to meet new people!• Available on: 🕹️•Console 📱•Mobile (iPad/iPhone) 🖥️•Computer 🕶️•Vr 🎙️•Voice chat isn’t required lol, but it’s integrated. 📝•The game is opened for testing, so please feedback any bugs/glitches to the discord server if possible. • INSPIRED BY: Write a letter, Spades Diner, Moarning Roast and The Double R' Bar •

Last updated by the developer 27 Aug 2025, 10:00 UTC.

0
playing (measured 20 Aug 2026, 01:46 UTC)
435
lifetime visits
100%
liked (8 👍 / 0 👎)
3
favourites (6.9 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

❗️ᴀᴅᴍɪɴ ᴄᴏᴍᴍᴀɴᴅs❗️
5,000 R$
❗️MOD ADMIN COMMANDS❗️
1,500 R$
❗️VIP ADMIN COMMANDS❗️
250 R$
🔸BOOMBOX GAMEPASS🔸
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

So close and yet so far… · secret21 · 0.00% win
??? · other20 · 0.00% win
I TOLD YOU · other18 · 0.00% win
Met the owner! · social16 · 0.00% win
Is that…? · secret12 · 0.00% win
*squeak* GUBBY :D · other11 · 0.00% win
Anime fan…? · secret9 · 0.00% win
ACCESS TO THE DOOR!!! · other9 · 0.00% win
Such a tragedy ✌️😔 · other8 · 0.00% win
Have a drink, shall we? · other8 · 0.00% win
Mr. Crabs, I have an ideaaaaa🎵 · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.