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2 Player Steal Brainrot

2 Player Steal Brainrot

A Roblox experience owned by The Squared Games.

RoleplayENbrainrotco-opstealth

2 Player Steal Brainrot is a roleplay experience created on 2025-06-22. It has accumulated 102,544,015 lifetime visits and 421,088 favorites. Currently, 41 users are playing. The experience holds a 98% like percentage. Players collect and steal items while defending bases with friends.

Description (written by the developer; not a statement by this register)

🔥 Collect rare Brainrots and Collect their Cash with your firend! ⭐ Defend your base with your friend from other teams trying to steal! 👣 Sneak into enemy teams bases and steal their BRAINROTs! Make sure to play with your friend to fully experience the game! [How to Play] • Buy Brainrots that appear through the portal with your friend • Add them to your collection to generate Cash (you and your friend can collect seperatly) • Steal rare Brainrots and become the richest BRAINROT COLLECTOR ever

Last updated by the developer 13 May 2026, 20:38 UTC.

41
playing (measured 10 Aug 2026, 14:05 UTC)
102,544,015
lifetime visits
98%
liked (458,261 👍 / 9,757 👎)
421,993
favourites (4.1 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0524first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
3,999 R$
FLY
400 R$
MEGA SLAP
200 R$
2x Cash
200 R$
VIP
200 R$
2x Server Luck
100 R$
Faster Rebirth
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:3298no change
22 Oct 2026, 13:3098no change
12 Oct 2026, 13:2398no change
2 Oct 2026, 13:2298no change
22 Sept 2026, 13:2198no change
12 Sept 2026, 13:1998no change
2 Sept 2026, 13:1798no change
23 Aug 2026, 13:0898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

423,020,830
YouTube views across 24 matched videos

Most-viewed match: “I Stole His Brainrots… 😋🦈 (Steal a Brainrot Roblox ASMR)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 1 Nov 2026, 04:20 UTC.