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⚡️ Climb the Hill [2 Player]

⚡️ Climb the Hill [2 Player]

A Roblox experience owned by Fifty Two Game's.

AdventureENco-opphysicsobstacle

Description (written by the developer; not a statement by this register)

🪜Welcome to Climb the Hill 🪜 Are you ready to climb up on the hill? Watch out! There is flying object's down the hill, buy some stuff to trolling or help to reach the end. Just spend your time with enjoy! Like and Favorite game👌 Join into group for rewards 🎁

Last updated by the developer 15 Apr 2026, 12:31 UTC.

0
playing (measured 11 Aug 2026, 20:07 UTC)
214,795
lifetime visits
92%
liked (344 👍 / 29 👎)
650
favourites (3.0 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wins Tools
549 R$
Magic coil
149 R$
Revenge bat
129 R$
Push ability
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome170,386 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:2192no change
15 Aug 2026, 03:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.