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Squid Game 3 Tower 🦑🚦

Squid Game 3 Tower 🦑🚦

A Roblox experience owned by 12th Street Games.

ObbyENSquid GameObbyTower Climbing

Squid Game 3 Tower 🦑🚦 is an obby experience created on 2025-06-22. The game has accumulated 538,249 lifetime visits and 810 favorites. It maintains a 66% like percentage. Currently, zero users are playing. The description highlights over 40 unique stages and Squid Game-inspired traps. Premium benefits include increased cash rewards and exclusive morph access.

Description (written by the developer; not a statement by this register)

Climb your way through the ultimate Squid Game obby! Each floor is a deadly challenge filled with traps, tricky jumps, and intense obstacles inspired by the Squid Game universe. The higher you go, the harder it gets. 🧗‍♂️ 40+ unique stages 💀 Squid Game-inspired traps and twists 🏆 Beat the tower to earn cash and bragging rights 🎮 New stages added regularly! Premium Benefits: 💰 x1.2 Cash from every win 🎭 Exclusive access to the Front Man Morph Can you survive all levels and escape the tower alive?

Last updated by the developer 5 Apr 2026, 10:54 UTC.

0
playing (measured 11 Aug 2026, 02:01 UTC)
538,249
lifetime visits
66%
liked (178 👍 / 90 👎)
806
favourites (1.5 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Fusion Coil
129 R$
Pogo
119 R$
Push
99 R$
Brainrot Hand
79 R$
Electric Hand
59 R$
Boomerang Banana
49 R$
Fire Hand
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Let The Games Begin! · welcome390,518 · 0.00% win
Winner · other65,107 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:3366no change
14 Aug 2026, 20:3466first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.