Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Apeirophobia: Lost Footage 📹

Apeirophobia: Lost Footage 📹

A Roblox experience owned by Lost Footage Incorporated..

HorrorENbackroomshorrorjumpscare

Description (written by the developer; not a statement by this register)

Me and my friend r4nd always loved to play original Apeirophobia. As newer updates came out that original Apeirophobia feeling got washed out. Since me and my friend our (somewhat) developers, we tryed to re-create orginal Apeirophobia with our own little twists. Play Apeirophobia it here: https://www.roblox.com/games/10277607801/Apeirophobia GAMES IN ALPHA! EXPECTED BUGS AND GLITCHES! THEY WILL BE REMOVED IN FUTER UPDATES. For the best experience, 📈 Turn on max graphics. 🎧 Use Headphones. WARNING! This experience contains Sudden jumpscares, Flashing lights, and Loud noises. Includes PC & Mobile support. Credits: The game was inspired by K. Pixels on YouTube, some content is from The Backrooms Wiki. Scripting, Building: 48KFOREVER Model/Decals: randos Orignial Idea: Polaroid Studio TAGS: Backrooms, Horror

Last updated by the developer 10 Aug 2026, 15:56 UTC.

0
playing (measured 21 Aug 2026, 17:35 UTC)
573
lifetime visits
74%
liked (17 👍 / 6 👎)
29
favourites (50.6 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hush Hush · progression44 · 0.00% win
Pre-Alpha Tester · progression31 · 0.00% win
Lost Soul · collection13 · 0.00% win
Familiar Face · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72767421 August 2026 — 72 % liked31 August 2026 — 74 % liked20 September 2026 — 76 % liked30 September 2026 — 73 % liked20 October 2026 — 74 % liked21 August 202620 October 2026
5 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 17:3674+1
30 Sept 2026, 17:3673-3
20 Sept 2026, 17:3576+2
31 Aug 2026, 17:3574+2
21 Aug 2026, 17:3572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.