[CODES!] Weapon Battlegrounds BETA
A Roblox experience owned by Detective Studio.
SimulatorENweapon simulatorbattlegroundsbeta
[CODES!] Weapon Battlegrounds BETA is a simulator experience created on 2018-08-29. The game has recorded 989,248 lifetime visits and 17,609 favorites. Currently, zero users are playing. The title holds a 52 percent like percentage. The description indicates the project is in a beta phase with ongoing updates.
Description (written by the developer; not a statement by this register)
**Making a new game** Use "!code 2KLIKES!" in chat to get rewards, new code in 5K likes! DM us with proof of your data to get your data back. PRESS R TO USE RADIOS PRESS "Mute Radios" to silence annoying music TYPE "/e orange" or dance orange justice! UPDATE LOG -New Weapon(Lightning Spear) -More NPCs(Saibaman, Champion Saibaman, can be found in Cell's Arena) -Increased EXP and Coins given by Bandits and Boss Bandit. -Upcoming updates(Lightning Spear throwing system would be a beam shooting) -More Weapons -This is a beta we expect bugs to happen, just hang tight! 🏆 WEAPON SIMULATOR/BATTLEGROUNDS [BETA] IS NOW RELEASED!🏆 BE SURE TO GET GAMEPASSES! ⚡Through Only Dedication and Survival will you conquer fellow players and rise above all, become the conqueror in the History of Robloxia! ⚡ 🎮Controls🎮 Left Mouse: Get Xp F: Swing weapons W: Move Forward S: Backwards A: Move Left D: Move Right Left Ctrl: Sprint 🛠️
Last updated by the developer 7 Mar 2020, 08:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 13:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.