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Squid Game Slap Tower πŸ–οΈπŸ¦‘

Squid Game Slap Tower πŸ–οΈπŸ¦‘

A Roblox experience owned by StarSphere.

ObbyENSquid Game IPTower ObbyTroll Mechanics

Description (written by the developer; not a statement by this register)

Welcome to Squid Game Slap Tower! πŸ–οΈπŸ¦‘ Do you have what it takes to reach the end without dying? Reach the end to receive a special prize! If you enjoy the game make sure to LikeπŸ‘ and Favorite!⭐ Join the group🌐to receive special rewards in the game! πŸ“¦ Join our group here πŸ‘‰ https://www.roblox.com/communities/10107286/StarSphere#!/about πŸ“Œ Tags: squid game, slap, squid game slap, tower, pinning tower, troll tower, troll is a pinning tower, tower obby, obby, troll button, troll button tower, red light green light, jump rope

Last updated by the developer 26 Apr 2026, 05:51 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
57,150
lifetime visits
87%
liked (59 πŸ‘ / 9 πŸ‘Ž)
11,121
favourites (194.6 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[OP] Admin Commands
469 R$
[OP] Laser Gun
399 R$
Giant Slap
399 R$
Flying Carpet
389 R$
Flying Cloud
389 R$
OP Fusion Coil
349 R$
Rainbow Slap
299 R$
Grapple Hook
299 R$
Gravity Coil
199 R$
Speed Coil
179 R$
Toxic Slap
79 R$
Pink Slap
79 R$
Electric Slap
79 R$
Fire Slap
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome46,516 Β· 0.00% win
Winner! Β· progression1,499 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.