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[S3 🦑] Find the Squid Game

[S3 🦑] Find the Squid Game

A Roblox experience owned by Studio Skibidi.

AdventureENSquid GameHidden ObjectCollection

Description (written by the developer; not a statement by this register)

🦑 Welcome to Find the Squid Games! Search through the map and collect the Squid Game Characters! 🎮 How To Play: 🔎 Explore the maps to find all of the hidden characters! 🏆 Quickly find all of the characters for a spot on the leaderboards! 🤝 Find characters with friends and meet new friends along the way! 💬 If you want to suggest characters that we may have missed post a message on the Studio Skibidi group wall.

Last updated by the developer 17 May 2026, 20:40 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
259,652
lifetime visits
97%
liked (3,354 👍 / 100 👎)
31,112
favourites (119.8 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
799 R$
Flying Cloud
599 R$
Fusion Coil
349 R$
Gravity Coil
249 R$
Grappling Hook
199 R$
Speed Coil
199 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Find the Squid Game · welcome164,602 · 0.00% win
You won! · progression5,802 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:3497no change
15 Aug 2026, 02:1897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.