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[🛠️OVERHAUL] BYS Sim | Roblox [Horror]

[🛠️OVERHAUL] BYS Sim | Roblox [Horror]

A Roblox experience owned by JF Games & Community.

HorrorENhorrorsimulationinternet plush series

Description (written by the developer; not a statement by this register)

🎮 Welcome To BYS Sim! An Adventure Horror Game Inspired By An Old Internet Plush Series! ⚙️ Controls: [RECOMMENED FOR PC] Interact - Click/Touch (Computer) Run - Shift (Computer) 🤔Note This Game Is Still In Early Access, This Is Not The Final Product & Things Are Subject To Change. 🎉Update Log: -Added New Music -Added Sound Test -Added Menu Splash Text -Improved In-Game UI -Fixed Death Screen On Other Devices -Improved Gameplay In All Levels -Fixed Dialog Glitches 📄Inspired By Grounded Sim & Baby Yoda Show!

Last updated by the developer 31 May 2026, 16:13 UTC.

0
playing (measured 11 Aug 2026, 22:49 UTC)
507
lifetime visits
76%
liked (13 👍 / 4 👎)
77
favourites (151.9 per 1k visits)
22 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome109 · 0.00% win
Biggest Fan · progression35 · 0.00% win
Everybody Needs A Best Friend · progression27 · 0.00% win
Enjoying The Party? · progression13 · 0.00% win
You Actually Did It · progression11 · 0.00% win
Scrambling Ya' Eggs · progression8 · 0.00% win
Attack of the Killer Angela! · progression6 · 0.00% win
Greedy Greedy · progression6 · 0.00% win
Can I Get A Raise For This? · progression3 · 0.00% win
Hijacked Autoscopy · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76807821 August 2026 — 80 % liked20 September 2026 — 76 % liked30 September 2026 — 78 % liked10 November 2026 — 76 % liked21 August 202610 November 2026
4 measurements spanning 81 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Nov 2026, 11:2376-2
30 Sept 2026, 20:5278+2
20 Sept 2026, 13:3276-4
21 Aug 2026, 04:1880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.