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Viet Street [RANDOM POI!]

Viet Street [RANDOM POI!]

A Roblox experience owned by Official The Bons.

RoleplayENVietnamGTA-inspiredOpen World RPG

Description (written by the developer; not a statement by this register)

Viet Street ALPHA – Vietnam Open World RPG Viet Street is a Vietnam-based open world game inspired by GTA. Choose your path: - Become Police and protect the city - Join gangs and fight for power - Work jobs and earn money - Trade, survive, and explore Features: - Job system with tiers - Traffic system - PvP & hostile system - Inventory & banking - Weekly updates & events 💀 Warning: You drop items on death! 👍 Like & Favorite for updates! Tags: Vietnam, Viet Nam, GTA, Da Hood, RP, Open World, Gang, Police

Last updated by the developer 10 Aug 2026, 12:16 UTC.

0
playing (measured 10 Aug 2026, 21:19 UTC)
25,647
lifetime visits
97%
liked (74 👍 / 2 👎)
53
favourites (2.1 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
1,500 R$
Graffiti Bundle
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Viet Street Testers · other6,637 · 0.00% win
Vuthy Boss · progression0 · 0.00% win
Tutorial Completed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9716 August 2026 — 97 % liked26 August 2026 — 97 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:1897no change
16 Aug 2026, 06:1697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.