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Shadow Hide and Seek

Shadow Hide and Seek

A Roblox experience owned by 乙乙乙.

MinigamesENhide and seekstealthshrink mechanic

Shadow Hide and Seek is a minigame experience created on June 23, 2025. The game records 5,156,958 lifetime visits and 3,529 favorites. Currently, zero users are playing. The title holds a 49 percent like percentage. The description highlights stealth mechanics involving shrinking and camouflage for hiders, while seekers track and eliminate opponents.

Description (written by the developer; not a statement by this register)

Shadow Hide and Seek – The ultimate twist on hide and seek... with SHADOWS! Dive into a thrilling game of stealth, strategy, and surprise! 🤏 AS A HIDER: Shrink down and slip into the shadows! 🕳️ Camouflage inside objects, use sneaky powers, and troll the seekers while staying completely unseen. Outsmart them… or it's game over! 😱 👀 AS A SEEKER: Think you’ve got sharp eyes? Prove it! 🔍 Track down the sneaky hiders, eliminate them, and recruit them to your side. Every shadow could be a trap… FIND THEM ALL before time runs out! ✨ Hide & Seek meets Camo, Shrink, or Die. Are you stealthy enough?

Last updated by the developer 12 Jul 2026, 03:03 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
5,156,958
lifetime visits
49%
liked (1,452 👍 / 1,537 👎)
3,527
favourites (0.7 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Votes
150 R$
INSTANT KILL (permanent)
150 R$
SPEED COIL (permanent)
150 R$
JUMP COIL (permanent)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,504,310 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4914 August 2026 — 49 % liked3 September 2026 — 49 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:2249no change
14 Aug 2026, 01:1949first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.