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Build a Squid Game

Build a Squid Game

A Roblox experience owned by 0 Session Time Games.

RoleplayENSquid Game IPArena BuildingMini-Games

Description (written by the developer; not a statement by this register)

🦑 Build a Squid Games! Create your own Squid Game arena and challenge your friends to survive! 🌟 UPDATE - 07/16/25 - 3 New Robux Droppers - Bug Fixes - x2 Luck Event Active! Step into the world of Squid Games—design deadly games, build arenas, and control the chaos. Will you be the mastermind... or a player trying to survive? 🔧 Build Your Own Games! Construct Red Light Green Light, Glass Bridge, Tug of War, and more. Place traps, design stages, and customize your Squid Game arena your way. 🎮 New Mini-Games Coming Soon! Stay tuned for more classic Squid Game challenges and custom map features. **Tags:** Squid Game, Build, Tycoon, Guard, Survival, Death Game, Roleplay, Arena, Fight, Obby, Challenge, PvP,

Last updated by the developer 2 Feb 2026, 02:22 UTC.

0
playing (measured 10 Aug 2026, 18:34 UTC)
467,889
lifetime visits
97%
liked (3,139 👍 / 87 👎)
1,531
favourites (3.3 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
249 R$
2x Rebirths
149 R$
VIP
149 R$
2x Money
149 R$
Auto Collect
149 R$
Speed Boost
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 October 2026 — 97 % liked14 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:2397no change
14 Aug 2026, 21:4597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.