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[UPD 1 πŸŽ‰] Tower Up & Sell!

[UPD 1 πŸŽ‰] Tower Up & Sell!

A Roblox experience owned by PCONTACT's Library.

TycoonENtycoontower defenseidle

Description (written by the developer; not a statement by this register)

⚑ Tower Up & Sell Build, upgrade, and trade your towers to rise through the ranks! Generate Bolts, sell them for Echocoins, and enhance your Main Signal Generator to boost production speed and value. Advance from Bronze to Gold, unlock powerful Sub-Generators, complete quests for Shards, and roll for rare generators with special effects. Experiment with mutations to supercharge your tower and climb the global leaderboard! πŸ”₯ Key Features: βš™οΈ Dynamic Sub-Generators & tower mutations πŸ’Ž Rare, time-limited generators with unique abilities πŸš€ Fast-paced tower upgrading system πŸ† Prestige ranks to show off your progress 🎯 Daily quests and shard rewards Can you reach the top and become the ultimate Tower Tycoon? Thumbnail by @Comma124YT

Last updated by the developer 1 Jun 2026, 10:07 UTC.

0
playing (measured 11 Aug 2026, 23:32 UTC)
19,458
lifetime visits
66%
liked (83 πŸ‘ / 42 πŸ‘Ž)
109
favourites (5.6 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
399 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TU&S Β· welcome13,834 Β· 0.00% win
Rank Silver Β· other2,622 Β· 0.00% win
Rank Gold Β· other622 Β· 0.00% win
Quest Master Β· other21 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.