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Untitled Asymetrical Horror Game

Untitled Asymetrical Horror Game

A Roblox experience owned by The Future Gadgets Lab.

HorrorENasymmetricalhorror1 vs all

Description (written by the developer; not a statement by this register)

Welcome to a universe where nothing is left to your choice, you have to use what you have in hand to its full potential if you want to survive. Running is not invented yet so there is no stamina. My goal is to make my own 1 vs All game that can be playable on bad computers. Since I have a bad computer i couldn't play any of the great asym games on roblox. You should expect poor lightning and bad graphic designs. Game is for laughs and inspired by literally every asym game on roblox, please dont take this game seriously. ⚠️⚠️GAME HAS BEEN DISCOUNTINUED DUE TO THE NEW ROBLOX UPDATE⚠️⚠️ TAGS (IGNORE): Forsaken, Die of Death, Asymmetrical, Game, ASYM, 1 vs All, UAHG, Untitled, Asymetrical,

Last updated by the developer 25 Jul 2026, 10:21 UTC.

0
playing (measured 13 Aug 2026, 20:51 UTC)
11,143
lifetime visits
91%
liked (176 👍 / 18 👎)
157
favourites (14.1 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Christmas 2025 · other2,048 · 0.00% win
Halloween 2025 · social358 · 0.00% win
Anniversary Event · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9116 August 2026 — 91 % liked26 August 2026 — 91 % liked5 September 2026 — 91 % liked16 August 20265 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 22:3191no change
26 Aug 2026, 22:3091no change
16 Aug 2026, 22:2391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.