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[!!] every second add 1 skill point

[!!] every second add 1 skill point

A Roblox experience owned by GiTcHeD Games.

SimulatorENincrementalpvpskill progression

The experience titled '[!!] every second add 1 skill point' is a simulator created on 2025-06-23. It has accumulated 14,132,137 lifetime visits and 280,510 favorites. Currently, 39 users are playing. The game holds a 91% like percentage. The description notes that skill points increase every second and killing players yields a portion of their points.

Description (written by the developer; not a statement by this register)

Every second add 1 skill point (original) Private server is free, don't complain about no pvp toggle. ESA1SP 💪 You can become stronger every second 💪 ⚔️ killing players can get 10% of their SP ⚔️ (maximum 10% of your total power + SP) 📈 Daily update maybe, but as there is only developer working, so there might be bugs. 📈 Always save your inventory, as the server might reset randomly for updates. Your like is our passion to keep developing. If you really don't like the game, Hope you could give some feedback rather than just giving a dislike 🙏

Last updated by the developer 2 Aug 2026, 07:13 UTC.

39
playing (measured 10 Aug 2026, 15:07 UTC)
14,132,137
lifetime visits
91%
liked (65,420 👍 / 6,106 👎)
280,481
favourites (19.8 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0730first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 mob SP reward
599 R$
Teleport to Boss (15 seconds cooldown)
199 R$
+2 Boss slot for auto farm
129 R$
every second + x2 skill points
99 R$
Fast Auto Tool
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

joined every second add 1 skill point · other2,468,830 · 20.7% win
Why do you kill it! · other689,001 · 5.3% win
You killed 2D Pig? · progression591,933 · 2.8% win
You killed the HUGE SNAIL! · progression546,716 · 4.4% win
You killed the duck? · other525,331 · 4.9% win
You killed Peashooter! · progression522,314 · 2.1% win
You defeated MrBeast! · progression462,794 · 5.6% win
You defeated Lebronbron! · progression438,900 · 2.5% win
You defeated Golden Skeleton! · progression428,570 · 5.4% win
You killed Smurf Cat! · progression401,462 · 4.9% win
You killed lava wolf! · other395,701 · 4.4% win
you killed Machine snowman! · progression389,341 · 4.3% win
You defeated Flower dancer! · progression386,137 · 11.3% win
Jump Power Adder · other314,966 · 3.3% win
You killed the mountain golem! · progression282,319 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:1591no change
13 Aug 2026, 18:0891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

every-second-add-1-skill-point.fandom.com3 active editors · 2,445 edits
268 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.