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🐧 +1 Slippery Penguin Needoh Escape ❄️

🐧 +1 Slippery Penguin Needoh Escape ❄️

A Roblox experience owned by Depoint Games.

ObbyENspeed runobstacle coursemultiplier mechanic

Description (written by the developer; not a statement by this register)

🐧 Welcome to +1 Slippery Penguin Needoh Escape! ❄️ ⚡ Every step = +1 Speed 🧊 Escape across a world of ice, snow & slippery obstacles 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and become the FASTEST penguin 🚀 One slip and you're back at the start! 😱 🔥 Rebirth to push your limits! 🎨 Collect new trails and auras! ⭐ Like 👍 + Favorite ⭐ for more updates! 🎁 Join our group, Depoint Games to unlock FREE in-game gift! Tags: +1 Penguin, +1 Speed, Knockout, +1 Escape, +1 Speed per Step, Needoh

Last updated by the developer 29 Aug 2026, 09:14 UTC.

0
playing (measured 29 Aug 2026, 09:32 UTC)
654
lifetime visits
64%
liked (133 👍 / 74 👎)
9,320
favourites (14250.8 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 09:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

25x Bubble Gum Treadmill [PERMANENT]
499 R$
VIP [PERMANENT]
199 R$
x16 Magma Treadmill [PERMANENT]
199 R$
8x Pink Treadmill [PERMANENT]
119 R$
4x Slime Treadmill [PERMANENT]
79 R$
2x Golden Treadmill [PERMANENT]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

+1 · other98,144 · 100.0% win
Slippery · other94,688 · 100.0% win
Penguin · other91,063 · 100.0% win
Needoh · other87,401 · 100.0% win
Escape · progression84,039 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

648172.530 August 2026 — 81 % liked9 September 2026 — 66 % liked19 September 2026 — 64 % liked30 September 2026 — 64 % liked10 October 2026 — 64 % liked20 October 2026 — 64 % liked30 August 202620 October 2026
6 measurements spanning 51 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 06:5364no change
10 Oct 2026, 06:3864no change
30 Sept 2026, 05:4964no change
19 Sept 2026, 21:3664-2
9 Sept 2026, 21:3566-15
30 Aug 2026, 18:4881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.