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[🎉UPD] Medieval Clickers🛡️!

[🎉UPD] Medieval Clickers🛡️!

A Roblox experience owned by PureSoul Studios.

Clicker & idleENmedievalclickerpets

Description (written by the developer; not a statement by this register)

🛡️ Welcome to Medieval Clickers! ⚔️ Step into a world of knights, magic, and mystery in Medieval Clickers, the ultimate medieval-themed clicking adventure! 💥 Forge your way through the ages with powerful SoulForges and legendary GodForges. 🐾 Collect and equip awesome-looking pets to boost your power and help you rise through the ranks. 🗡️ Upgrade and become the mightiest warrior in the kingdom! ✨ Discover secrets, explore enchanted lands, and compete with others on the leaderboards. Whether you're a casual clicker or a hardcore grinder, Medieval Clickers has something for you! CODE: THE LETTER IS G 👑 Game created and owned by: Me

Last updated by the developer 16 Sept 2025, 19:03 UTC.

0
playing (measured 19 Sept 2026, 15:30 UTC)
1,019
lifetime visits
55%
liked (6 👍 / 5 👎)
10
favourites (9.8 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TripleHatch!
300 R$
+2 Pets Equipped
250 R$
AutoHatch!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Medieval Clickers🛡️! · welcome826 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.