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[CHECKPOINTS] Misery Troll Tower

[CHECKPOINTS] Misery Troll Tower

A Roblox experience owned by ObbyLabs Studios.

ObbyENtroll towerobbymultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Misery Troll Tower! Progress through 5 stages to become the ultimate winner! But watch out, there will be someone behind every corner trying to troll you! Reach the end to get special troll tools! Tags for the algorithm: squid game, season 1, season 2, thanos, gi-hun, skibidi toilet, carousel game, fisch, rng, piggy, fortnite, season 3, jump rope, superman, Slap Tower, troll. speedrun, fun, relax, voice chat, anime, gacha, rainbow, obby, brookhaven, popular

Last updated by the developer 9 Sept 2025, 15:54 UTC.

0
playing (measured 14 Aug 2026, 21:18 UTC)
18,944
lifetime visits
46%
liked (12 👍 / 14 👎)
41
favourites (2.2 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying carpet
799 R$
MVP
499 R$
Punch Tool
349 R$
VIP
199 R$
Gravity Coil
99 R$
Donation
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined The Game! · welcome16,237 · 0.00% win
Reached Easy Stage! · progression613 · 0.00% win
Reached Medium Stage! · progression70 · 0.00% win
Black Hole Sun · other68 · 0.00% win
Reach Hard Stage! · progression19 · 0.00% win
Reach Insane Stage! · progression5 · 0.00% win
Winner! · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.