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Car Racing

Car Racing

A Roblox experience owned by Funny Studioѕ.

RacingENvehicle combatpet collectionenergy training

Car Racing is a racing experience created on 2025-06-23. It has recorded 4,287,512 lifetime visits and holds 183,457 favorites. Currently, 24 players are active. The title maintains a 99% like percentage. The game focuses on vehicle racing, pet collection, and energy training mechanics within its genre.

Description (written by the developer; not a statement by this register)

⏰ Hero Event is starts at 6 PM UTC and ends at 7 PM UTC! Don't forget to log-in! Welcome To Car Racing🏎️! 🏁Race to gain Wins! 🏎️Buy OP Cars with Wins! 💪Train with your Car to gain Energy to go faster! 🥚Hatch Rare OP Pets to gain more Energy! 🌐Collect Pets And Dominate the leaderboards! ❤️ Join the group for group rewards! 😎 Premium Benefits: +10% Wins! ✨ Have fun, and Thanks for Playing! If you enjoy the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 24 Jan 2026, 15:29 UTC.

24
playing (measured 10 Aug 2026, 15:45 UTC)
4,287,512
lifetime visits
98%
liked (24,560 👍 / 376 👎)
184,503
favourites (43.0 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

12 Eggs Open
845 R$
+8 Pet Equip
675 R$
Max Rebirth
495 R$
Magic Eggs
475 R$
x2 Rebirth
395 R$
6 Eggs Open
395 R$
Shiny Hunter
345 R$
+3 Pet Equip
325 R$
x2 Wins
275 R$
x2 Energy
275 R$
x2 Shard
275 R$
Faster Hatch
145 R$
+150 Pet Storage
125 R$
Auto Rebirth
50 R$
+50 Pet Storage
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,644,213 · 100.0% win
Open Egg · collection1,030,432 · 91.4% win
Rebirth · progression821,949 · 80.3% win
15 Minutes Played · other519,809 · 46.2% win
250 Wins · progression389,804 · 47.3% win
45 Minutes Played · other179,129 · 18.9% win
5,000 Wins · progression163,981 · 19.3% win
75,000 Wins · progression131,174 · 18.1% win
400,000 Wins · progression113,391 · 15.4% win
5,000,000 Wins · progression92,525 · 13.6% win
25,000,000 Wins · progression79,593 · 12.1% win
100,000,000 Wins · progression70,414 · 11.7% win
1,000,000,000 Wins · progression58,517 · 9.2% win
1,000 Eggs Hatched · collection8,729 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

989998.514 August 2026 — 99 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:5298-1
14 Aug 2026, 02:5299first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.