Lawless Mania {ACS}
A Roblox experience owned by KHI Empire.
OtherEN
Description (written by the developer; not a statement by this register)
Choose up to three different admin systems to use from Hiring developers, scripters, and animators!!111! Although... We can't pay you 😒, Mischief spent the project’s $5 budget on a bag of chips and a Bloxy Cola... You will still receive 10% of all donations, which can sometimes be a big payday (in Robux) (also, you kinda need to be in the group for a bit)No griefing/cheating or making the game unplayable -Update: -Fixed lighting in subway -Remodeled subway -Almost completly remodeled Cafe To be a dev: -Trustworthy -have the ability to model -have Studio -have the ability to script (or model, at least have one) -message the owner -be in the group -13 years of age or above To be a mod: -Trustworthy -Ability to read -Ability to hear -have Studio -message the owner -be in the group --13 years of age or above To be an Animator: -Know how to animate, obviously -Trustworthy -have Studio -message the owner -be in the group --13 years of age or above
Last updated by the developer 4 Jun 2026, 18:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 12:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.